Jim the old guy wrote:
Does anybody remember - back in the day - when I posted an idea for the 4,000 members of UOTM get together and each donate $3,000 to make a new game? Ha! I was, of course, just joking, but now, via Kickstarter, it's a reality. Kickstarter is awesome!
So are ALL of you TM fans for supporting the campaign. Like I always said: I love all of you!
YES! I dug through and found it in the chat logs. The funniest thing is AC's dollar amount.

And back during the chat it had been 6 years. The irony? The chat was almost 10 years ago!
A chat with Aaron Conners (Saturday, Jun 26th 2004)
Chat Log
13:32:16 [Cubase] Question from Cubase (Still chewing): When writing the novels and producing the games, did you have any idea that they were going to create such a lasting impression on the users… seeing that some 6 years later, the community/fan base for Tex Murphy is still going strong?
13:32:21 [AaronC] I need to know where the story is going and how it's going to end, though there are paths along the way that sometimes go in unexpected directions.
13:32:39 [Ripley] And creating a lovely piece of art work!
13:32:58 [AaronC] Cubase, I had no idea we'd have any kind of lasting impact...
13:33:19 [Frank] has it really been 6 years already? damn....
13:33:30 [AaronC] ...back in the day, we were just happy to be doing something we loved - it was just a bonus that other people liked it...
13:33:39 [JimTOG] Since TMO, yes; 15 years since MS
13:34:31 [Ripley] Wow....15 years since MS? Linear time is just tooooo fast.
13:34:35 [AaronC] ...We really appreciate the fact you've all kept up your support over the years. <end>
13:34:39 [earljw] i'm one of those fans since 1989... bought Mean Streets on the 64 and haven't looked back. 9 years of Tex games, and now 6 years without, and I'm still patiently waiting!
13:34:58 [Frank] lol Jim I don't think I was around for MS...was still a kiddo playing on his sega master system but I had no idea it has been 6 years since I started hanging around...
13:35:07 [AaronC] Honestly, that's why I want to do the online games...
13:35:44 [AaronC] ..nowadays, it takes too damn long and too damn many people to get anything done. If I can control the development myself, I KNOW it'll get done and get done right.
13:36:25 [Ripley] You can do it Aaron
13:36:27 [Cubase] Question from JimTOG: On a personal note, when we invite you to a chat, do you feel as though you'll be tossed to the wolves? LOL
13:36:32 [Ruri] *comes back from dinner* thanks for answering my question earlier =)
13:36:38
[AaronC] Unfortunately, I'll have to charge all of you about $12,000 per game to make it profitable. 
13:36:48 [Blankman] lol
13:37:01 [Frank] *starts saving*
13:37:12 [JimTOG] Okay, 12 thou sounds good to me
13:37:14 [Ruri] Well yes of course were all rich and just hiding our stash =)
13:37:16 [Ripley] I'll just pull out my wallet LOL
13:37:27 [Cubase] * Cubase salivating rapidly lol
13:37:35
[grendeljen] do you take payments?
13:37:36 [earljw] i think there are people here who'd actually pay it!
13:37:37 [AaronC] Wolves? No. It's pretty cool. It reminds me a bit of how my dog Murphy wakes me up by jumping on me and licking my face.

13:37:49 [Blankman] lmao
13:37:56 [Ripley] great idea jen
13:38:08 [Blankman] how bout a I.O.U.?
13:38:27 [Frank] I'm not sure I like this analogy...
13:38:30 [JimTOG] Your dog is named Murphy? Now I don't feel so bad calling my guinea pig Tex
13:38:36 [Cubase] Question from Ruri: Back to the games more specifically now: When covering places or concepts that exist in reality (e.g. Roswell) is it mainly through research or imagination that you form the idea of how it could be within Tex Murphy's world?
13:38:48
[AaronC] As Zack would say: "We offer financing - one payment of $12,000."
13:38:59 [Blankman] lol