Update #65: Let's Catch Up

Lots of exciting news!

https://www.youtube.com/watch?v=RBVg_UGFlPM

Chris really toyed with my emotions with his announcement about 1080p support.

And it sounds like we'll be seeing a beta in the first week of March with a hinted release sometime in April--did I hear that right?
Yes it's really awesome news. The game is so close now. I can almost taste the Armageddon coffee now.
Samantha


Once you start down the dark path, forever will it dominate your destiny.
Yep. Sure sounded like he was saying it's coming out in April.

When he said it wouldn't be 1080p, I was incredibly disappointed. Then he said it would be 2k and showed that footage and my jaw dropped.

I liked how the video quality changed when he made the 2k announcement.
Nice. Fingers crossed for next week and for April.
Image
Nive pic!

Yeah, I just saw the video. Best youtube video I've seen in years. I had goosebumps just thinking about it.

Does anybody remember - back in the day - when I posted an idea for the 4,000 members of UOTM get together and each donate $3,000 to make a new game? Ha! I was, of course, just joking, but now, via Kickstarter, it's a reality. Kickstarter is awesome!

So are ALL of you TM fans for supporting the campaign. Like I always said: I love all of you!
"If you look to me for illumination, you better have a flashlight!"
We love you too, Jim! :)

-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
Yeah, it's pretty impressive what Kickstarter has allowed. I used to think the idea of fan funded resurrections was ridiculous. When Star Trek: Enterprise was cancelled, I remember many people suggesting that the fans should pool their money to fund another season. Politics of network television aside, it would actually be possible now, maybe as a movie a la Veronica Mars.
For all of us who have been waiting for a new Tex Murphy game, this is like a dream come true.

I still remember finding this place and discovering a game called TM Overseer had been released. It wasn't released in Spain and I can't thank Jim the Old Guy enough for helping me getting it; that and a lot more Tex Murphy memorabilia.

I spent an insane amount of money in Project Fedora, but I don't regret spending one cent of it. So happy everyone is here to enjoy the game.
Likewise, the most I've spent on a game, but the real reward for me has been to see so many friends get involved so closely with the project. The other nice side of that is more actors and actresses and thus a more populated Tex world.

Not long now....!
David
In a landscape where other Kickstarter projects are being dragged out, split up, and cut down for size, it's great to see this one over-delivering on every front.

I certainly would have happily settled for a shorter, jankier Tex game. I mean honestly, looking at Big Finish's earlier games, I really didn't expect a lot in terms of graphics and production value at the onset. But instead we have something that looks genuinely worthy of the UAKM/Pandora legacy in ways not even Overseer was. Not only that, but it might even be the best Tex yet, all while staying utterly faithful to the same basic vision that guided them back then.

I never would have thought it was possible.
Jim the old guy wrote:
Does anybody remember - back in the day - when I posted an idea for the 4,000 members of UOTM get together and each donate $3,000 to make a new game? Ha! I was, of course, just joking, but now, via Kickstarter, it's a reality. Kickstarter is awesome!

So are ALL of you TM fans for supporting the campaign. Like I always said: I love all of you!
YES! I dug through and found it in the chat logs. The funniest thing is AC's dollar amount. :lol: And back during the chat it had been 6 years. The irony? The chat was almost 10 years ago!

A chat with Aaron Conners (Saturday, Jun 26th 2004)
Chat Log


13:32:16 [Cubase] Question from Cubase (Still chewing): When writing the novels and producing the games, did you have any idea that they were going to create such a lasting impression on the users… seeing that some 6 years later, the community/fan base for Tex Murphy is still going strong?
13:32:21 [AaronC] I need to know where the story is going and how it's going to end, though there are paths along the way that sometimes go in unexpected directions.
13:32:39 [Ripley] And creating a lovely piece of art work!
13:32:58 [AaronC] Cubase, I had no idea we'd have any kind of lasting impact...
13:33:19 [Frank] has it really been 6 years already? damn....
13:33:30 [AaronC] ...back in the day, we were just happy to be doing something we loved - it was just a bonus that other people liked it...
13:33:39 [JimTOG] Since TMO, yes; 15 years since MS
13:34:31 [Ripley] Wow....15 years since MS? Linear time is just tooooo fast.
13:34:35 [AaronC] ...We really appreciate the fact you've all kept up your support over the years. <end>
13:34:39 [earljw] i'm one of those fans since 1989... bought Mean Streets on the 64 and haven't looked back. 9 years of Tex games, and now 6 years without, and I'm still patiently waiting!
13:34:58 [Frank] lol Jim I don't think I was around for MS...was still a kiddo playing on his sega master system but I had no idea it has been 6 years since I started hanging around...
13:35:07 [AaronC] Honestly, that's why I want to do the online games...
13:35:44 [AaronC] ..nowadays, it takes too damn long and too damn many people to get anything done. If I can control the development myself, I KNOW it'll get done and get done right.
13:36:25 [Ripley] You can do it Aaron
13:36:27 [Cubase] Question from JimTOG: On a personal note, when we invite you to a chat, do you feel as though you'll be tossed to the wolves? LOL
13:36:32 [Ruri] *comes back from dinner* thanks for answering my question earlier =)
13:36:38 [AaronC] Unfortunately, I'll have to charge all of you about $12,000 per game to make it profitable. ;-)
13:36:48 [Blankman] lol
13:37:01 [Frank] *starts saving*
13:37:12 [JimTOG] Okay, 12 thou sounds good to me
13:37:14 [Ruri] Well yes of course were all rich and just hiding our stash =)
13:37:16 [Ripley] I'll just pull out my wallet LOL
13:37:27 [Cubase] * Cubase salivating rapidly lol
13:37:35 [grendeljen] do you take payments?
13:37:36 [earljw] i think there are people here who'd actually pay it!
13:37:37 [AaronC] Wolves? No. It's pretty cool. It reminds me a bit of how my dog Murphy wakes me up by jumping on me and licking my face. ;-)
13:37:49 [Blankman] lmao
13:37:56 [Ripley] great idea jen
13:38:08 [Blankman] how bout a I.O.U.?
13:38:27 [Frank] I'm not sure I like this analogy...
13:38:30 [JimTOG] Your dog is named Murphy? Now I don't feel so bad calling my guinea pig Tex
13:38:36 [Cubase] Question from Ruri: Back to the games more specifically now: When covering places or concepts that exist in reality (e.g. Roswell) is it mainly through research or imagination that you form the idea of how it could be within Tex Murphy's world?
13:38:48 [AaronC] As Zack would say: "We offer financing - one payment of $12,000."
13:38:59 [Blankman] lol
LOL That was great, Jen! Only $12K per; not bad, but we did it for less.
"If you look to me for illumination, you better have a flashlight!"
It's pretty rad that Chris has a keyboard in his office.
Yay there's me in the chat as "Ruri" heh, I remember that.
(Ruri_Ayanami from the old Tex Murphy ezboard).
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy