My current gaming-experience

Bafitis wrote:FFS??? That term escapes me, I know a few of the FMV and MMO and a few others, but FFS escapes me... What does FFS mean???
For um er... ok "For Freaking Sure," yeah thats it...
Indigo Prophecy is a highly playable game that consists of a well told story until it shits on itself, and quick time button matching sequences for a large part of the game.
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Vracar wrote:well told story until it shits on itself,
If you can, without ruining the game/storyline, explain what you mean by this, please???

I've played other games that did what you are saying, I was just wondering if you could give some sort of specifics without ruining anything... If not, don't worry about...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...


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Let's just say that most of the game is very well written, but then it seems like the developers ran out of money and had to find a way to end the game sooner rather than later. The story becomes somewhat weird close to the end ... but even though that may be the case, it's still a very enjoyable game. However, I did play the European version of it - called Fahrenheit - which is an uncensored version of Indigo Prophecy. I think I've played it from start to finish 3-4 times by now. It's great :)
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FFS = For F**k's Sake. Or for Pete's sake. Heaven's sake.

Just play it ASAP. RFN, even!

Enough with the abbreviations. Lotus, you still didn't tell me if Fallout 3 had levelscaled enemies, just that it was improved. Can I or can I not complete the game on level 1? (Like you could in Oblivion... Well, almost. Level 2 I think was the record.)

I think I'm gonna go play some MTG instead. Bethesda makes me depressed. They're like the Uwe Boll of gaming companies. Or nearest equivalent thereof.

-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
No you can't win FO3 on level 1 or level 2.
netroam wrote:Let's just say that most of the game is very well written, but then it seems like the developers ran out of money and had to find a way to end the game sooner rather than later. The story becomes somewhat weird close to the end ... but even though that may be the case, it's still a very enjoyable game. However, I did play the European version of it - called Fahrenheit - which is an uncensored version of Indigo Prophecy. I think I've played it from start to finish 3-4 times by now. It's great :)
So it's kind of like Metal Gear 2, Sons of Liberty... Great story through out the game, but then the end got really weird...

Kewl, I'll probably start on it tonight...
The Paved Straight Road, Won't Always Get You Farther Than The Winding Dirt Road...


Can You Run Your Game??? Click Here And Find Out...

*Note, Not All Games Have Been Tested & Therefore May Not Be Listed...
In Fallout 3 the enemies have precise levels. The enemies do not level up with you. To quote the official xbox magazine:

"In another departure from Oblivion, enemies don't level up with you - they're preset. So as a Level 3, you can get pounded by a Level 8 mutant if you stick your nose in the wrong hole. But if you retreat, grind up to Level 10, and return, you can slay them all blindfolded."

As for Indigo Prophecy, it's not that it get's weird that's the problem. I like weird. That's why I liked the ending to Metal Gear Solid 2. The best way to explain it would be:

Imagine you're watching a movie, mostly directed by Stanley Kuberick. He directed the first 2/3 of the movie. Then he leaves and Michael Bay takes over the last third. Intellect is replaced with spectacle, puzzles are replaced almost entirely with quick time button pressing events. And a couple people have sex for mysterious reasons. He's all silent and crap and she's all like, "You're cold," and then the pants come off.
My blog:
http://nvracar.wordpress.com/
For some reason, the way you described that scene made me laugh out loud.

I still think America is a wuss for cutting out the part of the game with the interactive sex-scene though. Toggle the right analog stick in the right rhythm to bring the night to a great close. Oh yes. It's been in the movies for twenty years, now that you get to interact with your entertainment, it's the same crap all over again! Corrupting the youth and yada-yada.

What it boils down to is parents being uncomfortable/unwilling/unable to talk to their children about adult stuff.

Because let's face it: Violence, sex and action is great entertainment. Not in and of itself of course, but put in a great setting, it makes for a few hours of fun. Take The Godfather for instance. And Godfather II. They've got all of the above, and they're considered masterpieces.

Fifty years time, people'll be looking back and viewing Fahrenheit as a masterpiece ahead of it's time. Along with a few other games, like Grim Fandango and Pandora Directive.

-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
Vracar wrote:In Fallout 3 the enemies have precise levels. The enemies do not level up with you. To quote the official xbox magazine:

"In another departure from Oblivion, enemies don't level up with you - they're preset. So as a Level 3, you can get pounded by a Level 8 mutant if you stick your nose in the wrong hole. But if you retreat, grind up to Level 10, and return, you can slay them all blindfolded."

As for Indigo Prophecy, it's not that it get's weird that's the problem. I like weird. That's why I liked the ending to Metal Gear Solid 2. The best way to explain it would be:

Imagine you're watching a movie, mostly directed by Stanley Kuberick. He directed the first 2/3 of the movie. Then he leaves and Michael Bay takes over the last third. Intellect is replaced with spectacle, puzzles are replaced almost entirely with quick time button pressing events. And a couple people have sex for mysterious reasons. He's all silent and crap and she's all like, "You're cold," and then the pants come off.
I still think there are enemies in FO3 that are on a sliding scale. It just feels that way. Then again maybe they just created really good balance...
So I've been ploughing my way through Dead Space lately. Kinda creepy, I'll admit, but the game would have been a lot less satisfying if I hadn't viewed the comics and the animation movie prequel.

Not so much backstory in the game itself, to put it lightly.

It's supposed to be really scary, and for people who're autistically good at headshotting in other games, I can imagine it is. Because headshots make the monsters angry, while cutting off limbs will slow'em down (and eventually kill'em).

My main gripe with the game is it's lack of pace. There are usually enemies everywhere and at any given time, which makes the game's creepy-factor kinda low. Only once did I actually jump (and I've not jumped from any survival horror game since Silent Hill 1), and that was a scripted event.

Beyond that, the graphics are great, the gameplay is glitchless, the zero-g feature works very well, and I love the fact that sounds disappear when you enter a vacuum.

More story would make this game a 9/10, but I'm giving it a 7/10 as is.

-Fred

PS: Also received FO3 today. Testing commences in five.
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
Update on Dead Space. For having a decent, proper, no-trilogy-bullcrap-in-sight actual frickin' ENDING, I'm giving it a 8/10 instead.

Finally, a decent game that doesn't leave you panting for the sequel (that may or may not come).

Seems like people've been making great games with cliffhanger endings for several years :P Ahuh-huh-huh...

-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
Fred Buer wrote:
PS: Also received FO3 today. Testing commences in five.
Let me know how it runs. Bought it just then, but will be a while before I get home and try it out.

-Cub. =o)
Well, roleplaying has been chucked out the window, as advertised. I'm treating this one as an action adventure game.

-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
Bejeweled Twist.

w00t!

:roll: