The Fuschia Flamingo Scene on Path C
The Fireball Chamber was really maddening for me
- I remember that every time I had to re-enter the room (after falling into the lava, or being burned to a cinder by a fireball) the target door was never in the same place! Ugh!
For those of you who have never experienced the Fireball Chamber - Here's a little taste of what you're missing:


Also if I remember correctly, their were a few more benefits of the Gamer mode. 1, was getting killed by the security guard in Autotech. It took me a *long* time to figure out how to get by that one, simply because you're not afforded alot of time to do it. Getting the soap suds out of the broom closet, putting it in the mop bucket ... using the mop bucket .. then opening the fire exit ... But that's one thing that made Gamer mode cool to me.
The fireball chamber was a bit of an anamoly to me. The first time I played it, without a walkthrough, I aced it and managed to get by it. Everytime after that though, I never could get it right without using a walkthrough. Beginners luck I guess.
Oh yeah, and gamer mode had the lack of the hint option. Reason a lot of people might have missed the stuff on Gamers mode, is when they opt to get a hint while in it, it brings you back to Entertainment mode, and there is no going back.
The fireball chamber was a bit of an anamoly to me. The first time I played it, without a walkthrough, I aced it and managed to get by it. Everytime after that though, I never could get it right without using a walkthrough. Beginners luck I guess.
Oh yeah, and gamer mode had the lack of the hint option. Reason a lot of people might have missed the stuff on Gamers mode, is when they opt to get a hint while in it, it brings you back to Entertainment mode, and there is no going back.
I'm not fat ... I'm festively plump.
I agree with you guys that the Fireball room is maddenning. I also think it is a bit pointless. The real exit is *always* the last one you try; did anybody else find this? Also the sequence in which the fireballs are shot is not random, it is always the same. So, if you remember where to wait and which way to go you can do it each time.
The only puzzles in gamer mode that I find difficult to do within the time allowed is the alien craft at the end (paths A and the holodate in B), and the sliding tiles thingy in Witt's appartment. It would be interesting to find out what others thought.
The Maya shield and the torch (other than sticking the batteries in) give you points but are not used. Is this as it is meant or is a bug?
If you are not going for Path A you get the most fun from conversations. Does this give the right moral tone for the game, and if not, who cares!
The only puzzles in gamer mode that I find difficult to do within the time allowed is the alien craft at the end (paths A and the holodate in B), and the sliding tiles thingy in Witt's appartment. It would be interesting to find out what others thought.
The Maya shield and the torch (other than sticking the batteries in) give you points but are not used. Is this as it is meant or is a bug?
If you are not going for Path A you get the most fun from conversations. Does this give the right moral tone for the game, and if not, who cares!
My way in Pandora Directive is Misson Street only. With all 15 "good guy" points. I hate to be a traitor, a clown, holo-dating. And, of course, I hate to be dead. I played Pandora Directive many times. I was a "bad guy", "neutral guy" and "good guy". I saw all 7 endings.
Good luck,
Alex Bark.
Good luck,
Alex Bark.
Truly yours,
Alexander.
(С уважением,
Александр).
Alexander.
(С уважением,
Александр).