The Poisoned Pawn - July 2017 Update – New trailer and info!
The Poisoned Pawn- A Tex Murphy Adventure - July 2017 Update – New trailer and Con info!
Hello dear Tex Murphy fans! High time we had another update on The Poisoned Pawn, don’t you say? New Trailer Firstly, you may have noticed a new trailer released today. This latest trailer was created to showcase the game at Awesomecon (Washington DC, Mar/Apr), Salt Lake Gaming Con (Salt Lake City, July), and the upcoming...
http://chaoticfusion.com/july-2017-upda ... -con-info/
https://twitter.com/chaoticfusiontm?lang=de
http://chaoticfusion.com/
Hello dear Tex Murphy fans! High time we had another update on The Poisoned Pawn, don’t you say? New Trailer Firstly, you may have noticed a new trailer released today. This latest trailer was created to showcase the game at Awesomecon (Washington DC, Mar/Apr), Salt Lake Gaming Con (Salt Lake City, July), and the upcoming...
http://chaoticfusion.com/july-2017-upda ... -con-info/
https://twitter.com/chaoticfusiontm?lang=de
http://chaoticfusion.com/
Just checking in to say hello.
Been VERY busy at my end of the world since graduation but also been following the development of this the entire time. Really stoked at the latest screenshots. Cannot wait.
Is there any chance of having some NPCs wandering around?
https://twitter.com/ChaoticFusionTM/sta ... 4673542144
Been VERY busy at my end of the world since graduation but also been following the development of this the entire time. Really stoked at the latest screenshots. Cannot wait.
Is there any chance of having some NPCs wandering around?
https://twitter.com/ChaoticFusionTM/sta ... 4673542144
The problem isn't to have NPCs walking around, it's more how you would make them fit well in an fmv game. It would look weird to see NPCs in close-up and have a transition to FMV or vice versa unless you haven't have at least a photorealistic looking character, imo.
But we're thinking of it what could be the best way to do this. It's planned somehow....
But we're thinking of it what could be the best way to do this. It's planned somehow....
Don't forget that there's been a long tradition of video game developers placing themselves within their games. There's a huge, possibly endless list of examples (some of which include TM). Here's an extremely abridged list of examples:
- Doom 2: John Romeros severed head is found hidden behind a wall in the final level for the character to shoot which actually ends the game. Use ghost mode to find it.
- Max Payne: the likeness of the titular character in the first game is actually based upon the story writer of the game, Sam Lake. Not to mention all of the little easter eggs which nod to the 3D Realms team
- Metal Gear Solid: Hideo Kojima shamelessly shows his mug
- Doom 2: John Romeros severed head is found hidden behind a wall in the final level for the character to shoot which actually ends the game. Use ghost mode to find it.
- Max Payne: the likeness of the titular character in the first game is actually based upon the story writer of the game, Sam Lake. Not to mention all of the little easter eggs which nod to the 3D Realms team
- Metal Gear Solid: Hideo Kojima shamelessly shows his mug