Tim Schafer is overrated
Posted: February 19, 2016 • 6:01 pm
I figured if i'm going to make a thread after a relatively lengthy hiatus that I may as well stir the proverbial pot. Not that it is my primary intention to throw a cat among the pigeons as i'm here to say a very genuine hello at the same time.
Hello!
Now onto the thread...
I'm mainly starting this thread because Tim's firm, Double Fine, are continuing to develop projects and each, with the exception of the remasters (another point upon which I will discuss), is becoming less and less endearing.
Allow me to say this about Tim before I expound upon the thread title. I absolutely applaud Tim for the work he did in the 1990s. For now i'm not referring to specific titles. Instead, i'm talking about his overall contribution toward gaming, point and click adventures in particular. There's no denying that the Monkey Island series was seismic in its ability to help transform the adventure game from a basic text and graphics adventure to an experience with personality and character. While not the biggest fan of Monkey Island (i've played two full titles in the series and it's not really for me), Full Throttle, Maniac Mansion. and Day Of The Tentacle are absolute staples of my gaming experiences. As a writer, Tim nailed tone, story, style, and immersion. I'm thoroughly looking forward to the remasters of these titles. But that's where my praise ends.
I'd go as far as saying that my dislike of Tim begins as early as the beloved Grim Fandango. Articles such as http://kotaku.com/grim-fandango-has-age ... 1685304319 praise the game for its characters, artistic style, originality, and overall setting. True, these are absolutely noteworthy aspects of Grim Fandango which make the game memorable. But there's one thing missing that makes it difficult for the experience to be timeless - the game. Frankly, the gaming mechanics are uninspired, tepid, and downright frustrating at times. I managed to get through the game where only needing a walk through for about 20%. I just do not get why this game is lauded outside of the nods to classic romantic noir cinema as such Casablanca. Frankly, Tim is to gaming what Jimmy Fallon is to entertainment. That is, we praise Tim not for the intrinsic aspect of the game itself but rather for the sugar coating that is sprinkled over the game in the same way that we allow Jimmy Fallon to host an unfunny television program because he's a nice guy. Or perhaps more to the point, is Tim Schafer the Tim Burton of gaming in that we praise his style more than his actual content?
Let's consider what has come since 1999's Grim Fandango. Broken Age is by far the most noteworthy of the post GF releases. While enjoyable, it's hardly a game that would boost a lay developer's identity to "legendary" or "revolutionary" status in the same way a title like Doom did for John Carmach in the 1990s. If not for having Schafer's name attached, would Broken Age be anything more than a pleasant indie title? Probably not. Much like Grim Fandango, Broken Age is splendidly artistic to watch and is delightfully quirky. But as a game, does it really hold together? At the end of the day, it's interactive art.
The remainder of Schafer's legacy seems to rest upon remasters of titles that the gaming community already adores. True, I am one of these gamers who will be paying again to play the games. But given that Schafer's true heyday is behind him, not to mention that his return to prominence is the result of crowd funding, is it really fair that he overshadows other developers of his ilk? No.
I think Schafer's legacy ought to rest with someone like Warren Spector, the genius behind the likes of System Shock, Deus Ex, Wing Commander, and Ultima. This man has shown far more diversity, far more reinvention, and far more relevance to the face of gaming today. Go on. Try and have a Mass Effect or even Gears of War or even Metal Gear Solid without Spector's contributions to gaming. That's why i'm enthusiastic for Warren's return to gaming, System Shock 3: http://www.wired.com/2016/02/warren-spe ... m-shock-3/
It's also why I applaud John Carmach for leaving ID software. He knew that there was little he could do to split the atom. Carmach's worthy comparison is James Cameron - bold, adventurous, experimental, and never looking back. Tim, on the other hand, seems to be stuck in a very old model of gaming. Even Telltale have done more, in their short time, to evolve the tone and style of their adventure games.
Just to finish, I'm not here to bash Schafer. Again, many after school gaming sessions and school holidays were spent obsessing over his games. I will always be thankful for those games, and will revisit them. But, I cannot help it feel that Schafer is more of an artist than he is a noteworthy game designer whose gimmicks are becoming more and more recycled. By all means, the industry is still a better place with Tim doing what he does because the revival of adventure gaming in the late 2000s was partly motivated by his contributions.
But has the time come to stop unconditionally crowning the man?
Yes...by a good decade.
Hello!
Now onto the thread...
I'm mainly starting this thread because Tim's firm, Double Fine, are continuing to develop projects and each, with the exception of the remasters (another point upon which I will discuss), is becoming less and less endearing.
Allow me to say this about Tim before I expound upon the thread title. I absolutely applaud Tim for the work he did in the 1990s. For now i'm not referring to specific titles. Instead, i'm talking about his overall contribution toward gaming, point and click adventures in particular. There's no denying that the Monkey Island series was seismic in its ability to help transform the adventure game from a basic text and graphics adventure to an experience with personality and character. While not the biggest fan of Monkey Island (i've played two full titles in the series and it's not really for me), Full Throttle, Maniac Mansion. and Day Of The Tentacle are absolute staples of my gaming experiences. As a writer, Tim nailed tone, story, style, and immersion. I'm thoroughly looking forward to the remasters of these titles. But that's where my praise ends.
I'd go as far as saying that my dislike of Tim begins as early as the beloved Grim Fandango. Articles such as http://kotaku.com/grim-fandango-has-age ... 1685304319 praise the game for its characters, artistic style, originality, and overall setting. True, these are absolutely noteworthy aspects of Grim Fandango which make the game memorable. But there's one thing missing that makes it difficult for the experience to be timeless - the game. Frankly, the gaming mechanics are uninspired, tepid, and downright frustrating at times. I managed to get through the game where only needing a walk through for about 20%. I just do not get why this game is lauded outside of the nods to classic romantic noir cinema as such Casablanca. Frankly, Tim is to gaming what Jimmy Fallon is to entertainment. That is, we praise Tim not for the intrinsic aspect of the game itself but rather for the sugar coating that is sprinkled over the game in the same way that we allow Jimmy Fallon to host an unfunny television program because he's a nice guy. Or perhaps more to the point, is Tim Schafer the Tim Burton of gaming in that we praise his style more than his actual content?
Let's consider what has come since 1999's Grim Fandango. Broken Age is by far the most noteworthy of the post GF releases. While enjoyable, it's hardly a game that would boost a lay developer's identity to "legendary" or "revolutionary" status in the same way a title like Doom did for John Carmach in the 1990s. If not for having Schafer's name attached, would Broken Age be anything more than a pleasant indie title? Probably not. Much like Grim Fandango, Broken Age is splendidly artistic to watch and is delightfully quirky. But as a game, does it really hold together? At the end of the day, it's interactive art.
The remainder of Schafer's legacy seems to rest upon remasters of titles that the gaming community already adores. True, I am one of these gamers who will be paying again to play the games. But given that Schafer's true heyday is behind him, not to mention that his return to prominence is the result of crowd funding, is it really fair that he overshadows other developers of his ilk? No.
I think Schafer's legacy ought to rest with someone like Warren Spector, the genius behind the likes of System Shock, Deus Ex, Wing Commander, and Ultima. This man has shown far more diversity, far more reinvention, and far more relevance to the face of gaming today. Go on. Try and have a Mass Effect or even Gears of War or even Metal Gear Solid without Spector's contributions to gaming. That's why i'm enthusiastic for Warren's return to gaming, System Shock 3: http://www.wired.com/2016/02/warren-spe ... m-shock-3/
It's also why I applaud John Carmach for leaving ID software. He knew that there was little he could do to split the atom. Carmach's worthy comparison is James Cameron - bold, adventurous, experimental, and never looking back. Tim, on the other hand, seems to be stuck in a very old model of gaming. Even Telltale have done more, in their short time, to evolve the tone and style of their adventure games.
Just to finish, I'm not here to bash Schafer. Again, many after school gaming sessions and school holidays were spent obsessing over his games. I will always be thankful for those games, and will revisit them. But, I cannot help it feel that Schafer is more of an artist than he is a noteworthy game designer whose gimmicks are becoming more and more recycled. By all means, the industry is still a better place with Tim doing what he does because the revival of adventure gaming in the late 2000s was partly motivated by his contributions.
But has the time come to stop unconditionally crowning the man?
Yes...by a good decade.