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Chelsie & Tex

Posted: January 24, 2006 • 10:51 am
by jimrh
Hi All :D I'm playing through Pandora Directive again, and I need YOUR help. What acitions do I need to do or not do so that Tex and Chelsie end up together in the end. Everytime I've played I get the Holo dating ending. I know there are game save out there so I could use those to see the ending but I really want to play it through and see how the game evolves around that story point. Your help is much appreciated
:D

re: Chelsie & Tex

Posted: January 24, 2006 • 10:54 am
by Ender
There are solutions available , you have to earn so calles "good points".
But the most important thing is conversation with Chelsee in front of her appartament.

Send me your email, I can send you the solution :)

re: Chelsie & Tex

Posted: January 24, 2006 • 3:39 pm
by Mr. Thomas Malloy
Actually, although the conversation out front of her apartment is very important, I remember reading through a Prima Strategy guide for Pandora Directive once, and *they* said that if you didn't answer the questions to Chelsea with A. B. C. in that order, in the very beginning of the game, you were doomed to not get the good ending. If my memory serves correctly. Someone want to get proof on that? I'm pretty sure it's correct though.

This may be why a lot of people thought they were doing everything right, and couldn't win. Let me let you in on a little hint .. if you get Chelsea to go with you to the Fuschia Flamingo, you've failed. You need to go there *without* her to get the good ending. That much I know.

re: Chelsie & Tex

Posted: January 24, 2006 • 4:46 pm
by Cubase
There is a easter egg function that will allow you to see the amount of "Good Guy" points you have in the game. I forget what it is though... Jim may very well know.

Jim also has a comprehensive list of steps to take for each path I am pretty sure... it's only a mater of time before he comes to the rescue, so sit tight. :wink:

-Cub. =o)

re: Chelsie & Tex

Posted: January 24, 2006 • 7:07 pm
by darkcity2005
Type "jky" to see how many "good guy" points you have.

re: Chelsie & Tex

Posted: January 25, 2006 • 5:53 pm
by Jim the old guy
I gave up rescuing as a new year's resolution. BTW, I need some help with....uh...forget it.

Besides "Tex gets a date with Chelse" there is a little known second path for Mission Street where Tex ends up......oh....sorry......you'll have to email me, play the game and figure it out for yourself.
[email protected]

re: Chelsie & Tex

Posted: January 25, 2006 • 7:00 pm
by Alexander
I can help you, jimrh.

re: Chelsie & Tex

Posted: January 26, 2006 • 9:49 pm
by Jen
Cloak and dagger aside. Spoilerific stuff ahead.






Here it is.... to get and stay on path A, the Mission Street, ending.


Day one newstand conversation with Chelsea.
1)Talk to Chelsea
2) Conversation choices A, B,C

Day 2: Fushia Flamingo, talking to Gus. DO not use choices B,C,C! that kicks you off path A!

Day 2: Chelsea's apt. (she's in her robe) To stay on Path A, use conversation path B,A,B,C.

Day 3: Chelsea comes to visit. DO NOT PICK total slam or not interested, that kicks you off path A.

Day 8: Regan. Just say NO!

You also need 10 Good guy points.
Most points are self evident.
3 Pay 200 bar tab
2 Give nilo his wallet.
2 Put orphanage envelope in mailbox
1 Warn Archie before day 6
1 Pay Zack right away (don't stall or argue)
1 Choose A or B to open 1st conversation with Rook.
1 Choose C to open 1st conversation with Clint.
1 Choose C to open 1st conversation with Lucia Pernell.
1 Choose C to open 1st and second conversation with Regan.


Enjoy!!
Jen

re: Chelsie & Tex

Posted: January 27, 2006 • 8:59 pm
by Alexander
jimrh, Chelsee Bando was easy target to me. She is young (only 2 years elder than me) and naive. I captured Chelsee's heart without any hints or cheats. It's hard to explain, how to do it. Try here:
http://www.gamerankings.com/itemranking ... wid=369437

Jennifer: There 15 good guy points. You forgot 1 good guy point: Landlady, brass tasks - choose A-path.