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Martian Memorandum dead end

Posted: February 07, 2012 • 3:48 pm
by Rebus
Hi guys. Nice to find Tex fans here.

Right now I am playing Martian Memorandum. I am enjoying the game, characters and plot but I am sorry to say that the game is poorly scripted in its mechanics

I am on Mars and I have reached a dead end. Eventually I consulted a walkthrough and I found this: at one point your comlink informs you about the murdered of Alexander . Then you learn the name of the murdered and you can query it to other characters.

I have done anything I could possibly do, but such message never reached me. I wonder if I did things in the 'wrong' order and brought the script's map continuity in some unpredictable limbo and te message will never come.

Actually I had restored my position because another bug did not allow me to return to Big Dick's Casino. Do I have to begin for a third time? :oops:

Any ideas??

Re: Martian Memorandum dead end

Posted: February 07, 2012 • 5:05 pm
by Rebus
I read the walkthrough more thoroughly and found a point I missed which perhaps explains why the murderer is not found:

As I feared, I must restore to a point when I was on Earth, do something, and continue all over again.

Sigh...

Re: Martian Memorandum dead end

Posted: February 07, 2012 • 5:23 pm
by Bafitis
That's one of the things I love about Good Adventure Games... They allow you to continue even if you skipped something and it will take you to a point where you can't go any further, but can't go back either...

Is it upsetting at times??? Sure, but it teaches you to be thorough... Check every nook and inspect every cranny and ask everybody everything you can about anything you can...


Since you haven't played it yet, I will tell you this much, there is a point in UAKM that can trip you up as well... So just keep your eyes open and check everything... It's not a huge setback, but you can reach a point of no return...

Another piece of advice, Save Often...



And Welcome to the wonderful world of Tex... Hope you enjoy the games and remain a fellow fan for a long time to come...

Re: Martian Memorandum dead end

Posted: May 03, 2012 • 7:19 am
by joliet_jane
Bafitis wrote:That's one of the things I love about Good Adventure Games... They allow you to continue even if you skipped something and it will take you to a point where you can't go any further, but can't go back either...

Is it upsetting at times??? Sure, but it teaches you to be thorough... Check every nook and inspect every cranny and ask everybody everything you can about anything you can....
It's exactly this kind of cruelty that turned people off Adventure Gaming. Even Chris grew out of it.

Speaking of cruelty, I also tried to send Tex off to Mars with no food on purpose to see if I could starve him to death, but the game wouldn't let me forget that. Not fair. :twisted:

Re: Martian Memorandum dead end

Posted: May 04, 2012 • 12:13 am
by Bjyman
Pandora, imo, should have had dead ends at the Mayan Ruins at Day 9. However Pandora does have an unintentional dead end.

Overseer was pretty tame, but a short sequence in Val Davis's lab allows you to screw yourself.

Re: Martian Memorandum dead end

Posted: May 04, 2012 • 1:01 am
by plumgas
there is a dead end in UAKM if you go to the moon child without the watch. Personally can't understand why a person would make that mistake as there are enough hints in the game.

Re: Martian Memorandum dead end

Posted: May 08, 2012 • 7:11 pm
by Bjyman
The watch can easily be overlooked in VR Mode.

Re: Martian Memorandum dead end

Posted: June 11, 2013 • 12:52 am
by GMPetrie
plumgas wrote:there is a dead end in UAKM if you go to the moon child without the watch. Personally can't understand why a person would make that mistake as there are enough hints in the game.
Maybe he likes surprises.

Re: Martian Memorandum dead end

Posted: June 19, 2013 • 7:34 pm
by Bafitis
plumgas wrote:there is a dead end in UAKM if you go to the moon child without the watch. Personally can't understand why a person would make that mistake as there are enough hints in the game.
I refuse to use Hints in games... I understand why they are there and have nothing against them, I just like figuring things out for myself... I didn't find out that you could forget the watch until my Ex was playing through the games and she did it...
joliet_jane wrote:It's exactly this kind of cruelty that turned people off Adventure Gaming. Even Chris grew out of it.
I understand that... But if that simplicity turned you off from Adventure Games, well then you were never a true Adventure Gamer to begin with, in my opinion that is... Disclaimer *, the "You" used was of a General Use, I wasn't implying that you personally were turned off from Adventure Games, if you were well then you wouldn't be a member here now would you... lol
Adventure is all about dead-ends and turning left when you should turn right and U-Turns and any other direction one can think of... The point of Adventure is Discovery and Discovering a dead-end is just all part of the great experience...

Re: Martian Memorandum dead end

Posted: June 26, 2013 • 6:56 pm
by HardBoiledPsycho
Bafitis wrote:Adventure is all about dead-ends and turning left when you should turn right and U-Turns and any other direction one can think of... The point of Adventure is Discovery and Discovering a dead-end is just all part of the great experience...
Everybody has different taste and priorties, for me dead ends are a negative, and not at all the point of adventure games. I'm lucky since I didn't run into them much even in oldschool SIERRA ones etc, but can't say I'm a fan of dead ends. Having to replay much of a game is tedious stuff.

Re: Martian Memorandum dead end

Posted: June 29, 2013 • 6:29 pm
by Bafitis
HardBoiledPsycho wrote:Having to replay much of a game is tedious stuff.
Which is why almost every Adventure game strictly states that you should Save Often... So when you do reach one of those dead ends you don't have to backtrack quite so much...

Re: Martian Memorandum dead end

Posted: July 14, 2013 • 12:30 am
by HardBoiledPsycho
I do save often, I still don't like dead ends in Adventure Games. And if you for example missed an item you didn't know about early on in a game, even if you saved every five minutes you'd often still have to replay the whole game. I get that you like it, and others don't like it. Nobody is more or less of a "true adventure gamer".

Everybody has their own preferences and taste, even within say this genre of game.

Re: Martian Memorandum dead end

Posted: July 22, 2013 • 10:35 pm
by grunthos64
I personally love adventure games more for their stories and character than I do the puzzles. If I get stuck, I am not afraid to look at a walkthrough or go through the hints.