Currently playing 'Runaway': Thoughts (and review) ...
Posted: December 07, 2005 • 2:32 pm
Well today whilst browsing my local EB Games store I came across Runaway at a discount price... I had seen previews of Runaway 2 and thought it looked good and decided to get the first one: Runaway, A Road Adventure. I am probably just past half way now and I have some thoughts on the game…
Graphically:
The cartoon graphics are amazing… they are the best I have seen. It looks exactly like full throttle, but much, much better. The characters use shading, soft edges and soft shadowing, blending them in seamlessly with the beautifully crafted environments.
For those of you who have played the game XIII you will know what I mean when I say they use an ink-and-paint rendering to draw their characters… giving them some definition.
The cut-scenes usually use more 3D in the characters, but they still use 16-bit ink shaders to give them the tool look. Very interesting and it works.
Sound and Music:
The fist thing I noticed was the noise during the opening voiceover… it seems most of the characters voice-overs are accompanied by some white noise, which sounds like they have been compressed for the game and/or recorded at a lower bitrate. Anyhow, being an audiophile myself I guess it only would bug me, and am probably being particular, because I tend to forget about it when I get into the game… but that was one thing I picked up on. Other than that, it all fits in nicely.
The sound effects work is above average, but no where near as rich as it could be. There are often long spaces between ambient sounds and when they do play something like a gust of wind or a bird tweet, because of the amount of silence between it becomes noticeable. Now, from my past experiences with games and sound the best thing you can do it to design your sound so that it is ‘Ambiant’ which means you don’t notice it, but it is there. But in my opinion, the sound design when it comes to ambiance is not very well paced.
The sound effects however are pretty darn good and fit together well with the actions and cut-scenes.
The Music is a mix of Original Score and Original Songs… when the game first started it had a really nice Hollywood style into, with the beginning of a road trip and a nice rock/pop soundtrack. Then as you get into the thick of the story the soundtrack turns to instrumental and orchestration. Whilst the music is good and is placed nicely throughout the game, after listening to Matt Heider and Jeff Abbots handywork in the Tex Murphy series this game could use a few tips on atmosphere. Don’t get me wrong, like I said; the music placed well, but I don’t really get the same ‘feel’ I did with games like Pandora, or Grim Fandango, or Full Throttle. Perhaps that’s just me.
Acting:
I noticed a lot of things about this game are Spanish (the developers, the website) which makes me hope it was originally done in a foreign language because the voice acting just does not seem to fit. The main character, Brian fits well, but the female voices (including that of the main character, Gina) sounds like they were all recorded by the same woman. There are a lot of stereotypical voices in the game, and very few of them really pull it of (I should talk, I attempted a Louie once, you all remember! LOL!). And for me, many of them were downright so annoying to listen to I had to tear of my headphones and take a 5 min break, and sometimes skipped lines of dialogue just to get the conversations over with. Annoying imitations aside, the acting was okay, like I said; it did not seem to pull the action though. Seems like they did not have professional talent behind the voice-over team… which would have REALLY helped.
Puzzles:
I love puzzles (being a Myst fan, who would have guessed it!) but I am a fan of practical puzzles. Ones like: do something, see what it does, do something else, see what that does, think about it, then realise you can use A with B to get you C. Basically, logical puzzles. But I am afraid this game hasn’t many of those. The whole game is full of puzzles, but the kind you will spend hours scratching you head over, and then finally try something TOTALLY stupid and it would work, leaving you screaming to yourself “What the heck!?â€
Like for example (Spoiler to come if you don’t want to read, but honestly, its really dumb)… there is one part where you have to open a stuck door. You have a crowbar on you, but instead of using it to open the door; you have to find about 5 different objects to create you own peanut butter, smear it on the door and wait for wants to devour the wood! I was like “USE THE CROWBAR YOU FOOL!†There are many instances like this throughout the game so be warned… you might spend ages looking for a solution that requires something so ‘out there’ that you will probably drive yourself nuts. There were times where there were a few logical puzzles, very Tex Murphy like… but then as soon as they were over it was back to pounding the pixels looking for some weird things.
Story:
Here is the most important part. After playing Grim Fandango again recently I was reminded of how much of a great Adventure it was! Hollywood material! This game starts out VERY promising: You are heading over to Berkeley University to kick start your career in Physics and you accidentally run over a woman who happens to be running away from a gang of mobsters. She is a striptease dancer whose father was a top secret agent, and has given her something important before he is killed. Now it’s up to you to protect her and find out what the mysterious artefact is. Well, it had me hooked. But to be honest… even though I have not completely finished the game things had become so obscure throughout the game’s progression that I honestly lost interest in the main story. I am more interested in solving the puzzles and getting it over with more than anything. Perhaps I am loosing patience, but I don’t really feel why my character needs or wants to complete this adventure. Tex Murphy needed to save the world, Manny Calavera wants to uncover the wave of corruption in the department of death, Ben wants to clear his gang’s name and avenge Malcolm Corely’s death, and now Brian wants to find out the meaning behind an artefact. Hmm… not as exciting to me. But then again, like I said, I have yet to finish it completely, so lets hope it leads to something that will blow my mind… but considering I am already ¾ through, I should have been hooked onto something big by now… for that is the rule of scriptwriting. I will wait and see.
The Adventure Feel:
Well, this game is definitely an adventure. And does a fair enough job of pulling it off… but it is no where near as cinematic as the classics I have mentioned, and I was surprised to find that certain parts that would have looked great with cut-scenes were replaced with simple blank screen and voice-overs. The intro felt REALLY good and I was thinking we were onto a winner, but as it progressed it was as if they were trying to be too funny and ‘out-there’, and with this many stereotypes in one game it gets pretty tiering.
My overall Wrap:
Graphics: 9
Sound: 6.5
Music: 7.5
Acting: 6.5
Puzzles: 5
Story: TBA
The Adventure Feel: 7
Overall: 6.5
I will keep you posted on how it pans out at the end. A decent adventure game, and worth a look, but I was glad I payed only $19.95 for it, because at full price I would be a little dirty. Perhaps I am just loosing patience, I don't know... but if Full Throttle can still entertain me surely I still got the right adventure vibe resonating through me right?
Only adventure fanatics and I mean REAL fanatics would rate this game ‘up-there’: but with the big P.I. in the sky running the show up there it's a pretty select club, and this game has no membership unfortunately.
-Cub. =o)
Graphically:
The cartoon graphics are amazing… they are the best I have seen. It looks exactly like full throttle, but much, much better. The characters use shading, soft edges and soft shadowing, blending them in seamlessly with the beautifully crafted environments.
For those of you who have played the game XIII you will know what I mean when I say they use an ink-and-paint rendering to draw their characters… giving them some definition.
The cut-scenes usually use more 3D in the characters, but they still use 16-bit ink shaders to give them the tool look. Very interesting and it works.
Sound and Music:
The fist thing I noticed was the noise during the opening voiceover… it seems most of the characters voice-overs are accompanied by some white noise, which sounds like they have been compressed for the game and/or recorded at a lower bitrate. Anyhow, being an audiophile myself I guess it only would bug me, and am probably being particular, because I tend to forget about it when I get into the game… but that was one thing I picked up on. Other than that, it all fits in nicely.
The sound effects work is above average, but no where near as rich as it could be. There are often long spaces between ambient sounds and when they do play something like a gust of wind or a bird tweet, because of the amount of silence between it becomes noticeable. Now, from my past experiences with games and sound the best thing you can do it to design your sound so that it is ‘Ambiant’ which means you don’t notice it, but it is there. But in my opinion, the sound design when it comes to ambiance is not very well paced.
The sound effects however are pretty darn good and fit together well with the actions and cut-scenes.
The Music is a mix of Original Score and Original Songs… when the game first started it had a really nice Hollywood style into, with the beginning of a road trip and a nice rock/pop soundtrack. Then as you get into the thick of the story the soundtrack turns to instrumental and orchestration. Whilst the music is good and is placed nicely throughout the game, after listening to Matt Heider and Jeff Abbots handywork in the Tex Murphy series this game could use a few tips on atmosphere. Don’t get me wrong, like I said; the music placed well, but I don’t really get the same ‘feel’ I did with games like Pandora, or Grim Fandango, or Full Throttle. Perhaps that’s just me.
Acting:
I noticed a lot of things about this game are Spanish (the developers, the website) which makes me hope it was originally done in a foreign language because the voice acting just does not seem to fit. The main character, Brian fits well, but the female voices (including that of the main character, Gina) sounds like they were all recorded by the same woman. There are a lot of stereotypical voices in the game, and very few of them really pull it of (I should talk, I attempted a Louie once, you all remember! LOL!). And for me, many of them were downright so annoying to listen to I had to tear of my headphones and take a 5 min break, and sometimes skipped lines of dialogue just to get the conversations over with. Annoying imitations aside, the acting was okay, like I said; it did not seem to pull the action though. Seems like they did not have professional talent behind the voice-over team… which would have REALLY helped.
Puzzles:
I love puzzles (being a Myst fan, who would have guessed it!) but I am a fan of practical puzzles. Ones like: do something, see what it does, do something else, see what that does, think about it, then realise you can use A with B to get you C. Basically, logical puzzles. But I am afraid this game hasn’t many of those. The whole game is full of puzzles, but the kind you will spend hours scratching you head over, and then finally try something TOTALLY stupid and it would work, leaving you screaming to yourself “What the heck!?â€
Like for example (Spoiler to come if you don’t want to read, but honestly, its really dumb)… there is one part where you have to open a stuck door. You have a crowbar on you, but instead of using it to open the door; you have to find about 5 different objects to create you own peanut butter, smear it on the door and wait for wants to devour the wood! I was like “USE THE CROWBAR YOU FOOL!†There are many instances like this throughout the game so be warned… you might spend ages looking for a solution that requires something so ‘out there’ that you will probably drive yourself nuts. There were times where there were a few logical puzzles, very Tex Murphy like… but then as soon as they were over it was back to pounding the pixels looking for some weird things.
Story:
Here is the most important part. After playing Grim Fandango again recently I was reminded of how much of a great Adventure it was! Hollywood material! This game starts out VERY promising: You are heading over to Berkeley University to kick start your career in Physics and you accidentally run over a woman who happens to be running away from a gang of mobsters. She is a striptease dancer whose father was a top secret agent, and has given her something important before he is killed. Now it’s up to you to protect her and find out what the mysterious artefact is. Well, it had me hooked. But to be honest… even though I have not completely finished the game things had become so obscure throughout the game’s progression that I honestly lost interest in the main story. I am more interested in solving the puzzles and getting it over with more than anything. Perhaps I am loosing patience, but I don’t really feel why my character needs or wants to complete this adventure. Tex Murphy needed to save the world, Manny Calavera wants to uncover the wave of corruption in the department of death, Ben wants to clear his gang’s name and avenge Malcolm Corely’s death, and now Brian wants to find out the meaning behind an artefact. Hmm… not as exciting to me. But then again, like I said, I have yet to finish it completely, so lets hope it leads to something that will blow my mind… but considering I am already ¾ through, I should have been hooked onto something big by now… for that is the rule of scriptwriting. I will wait and see.
The Adventure Feel:
Well, this game is definitely an adventure. And does a fair enough job of pulling it off… but it is no where near as cinematic as the classics I have mentioned, and I was surprised to find that certain parts that would have looked great with cut-scenes were replaced with simple blank screen and voice-overs. The intro felt REALLY good and I was thinking we were onto a winner, but as it progressed it was as if they were trying to be too funny and ‘out-there’, and with this many stereotypes in one game it gets pretty tiering.
My overall Wrap:
Graphics: 9
Sound: 6.5
Music: 7.5
Acting: 6.5
Puzzles: 5
Story: TBA
The Adventure Feel: 7
Overall: 6.5
I will keep you posted on how it pans out at the end. A decent adventure game, and worth a look, but I was glad I payed only $19.95 for it, because at full price I would be a little dirty. Perhaps I am just loosing patience, I don't know... but if Full Throttle can still entertain me surely I still got the right adventure vibe resonating through me right?
Only adventure fanatics and I mean REAL fanatics would rate this game ‘up-there’: but with the big P.I. in the sky running the show up there it's a pretty select club, and this game has no membership unfortunately.
-Cub. =o)