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Help with PD

Posted: September 07, 2005 • 8:30 pm
by Atomicvegetable
I dunno if anyone can really help me with this too much, but i've been on this puzzle off and on for over a week. It's driving me crazy!

It's in Elijah Witt's apartment. It's the tile puzzle in the stomach of the Mayan statue. I can solve it up till the last 4 tiles up the top. I just can't seem to make the number 12 without wrecking everything i've made below it, and even then i haven't had much luck. :/

re: Help with PD

Posted: September 08, 2005 • 7:09 am
by Jim the old guy
Are you in Gamer or Entertainment mode? If its Gamer I can email you instructions that can solve the puzzle in 35 seconds (with a little practice).

re: Help with PD

Posted: September 08, 2005 • 8:21 am
by netroam
Wow - that's pretty impressive, Jim. I seem to remember I also had quite a bit of difficulty at that puzzle, but then again - I haven't played PD in several years now, but I'm going to soon :)

Right now I'm actually playing UAKM for the first time in almost 4 years. Aahh the memories ;) When time allows it I want to go through all 3 games, so that'll be great. I'm even showing the game to my girlfriend who seems to find it interesting. Let's hope her interest will remain intact throughout the entire game ;)

Anyway - I'd like to know as well how to solve the puzzle quickly for later on in my quest to play all games all the way through :) My e-mail is: [email protected]

re: Help with PD

Posted: September 08, 2005 • 2:29 pm
by Atomicvegetable
In gamer mode Jim. Doesn't entertainment mode have an option to have those puzzles solved? If so, i would have used that a while ago. I would appreciate your help on the matter though.

re: Help with PD

Posted: September 08, 2005 • 9:40 pm
by Vracar
I'm sure you could easilly look it up on http://www.gamefaqs.com.

Re: re: Help with PD

Posted: September 10, 2005 • 10:00 am
by Cubase
Atomicvegetable wrote:In gamer mode Jim. Doesn't entertainment mode have an option to have those puzzles solved? If so, i would have used that a while ago. I would appreciate your help on the matter though.
Every puzzle in Pandora can be solved by pressing '911' during the puzzle. I think that'sthe number anyway.

-Cub. =o)

re: Help with PD

Posted: September 10, 2005 • 10:29 am
by litlkeck
Yep, good sir Cub, you are right, 911 will solve all the puzzles.

~Keck

re: Help with PD

Posted: September 11, 2005 • 12:29 am
by Atomicvegetable
Thanks Cub. Will have that puzzle finished in no time!

re: Help with PD

Posted: September 11, 2005 • 6:37 am
by Sai
Just make sure you press 911 on your keyboard and not your phone. If you do get mixed up then don't bother asking the fellows in uniform that turn up on your doorstep to solve the puzzle for you or you might feel metal over your wrists :lol: (OK that was random I know)

Re: re: Help with PD

Posted: September 11, 2005 • 7:09 am
by Cubase
Sai wrote:Just make sure you press 911 on your keyboard and not your phone. If you do get mixed up then don't bother asking the fellows in uniform that turn up on your doorstep to solve the puzzle for you or you might feel metal over your wrists :lol: (OK that was random I know)
:lol: :lol: OMG, that's a classic!

re: Help with PD

Posted: September 11, 2005 • 6:07 pm
by Atomicvegetable
Well here i'd get the operator.

Our emergency number is 000 :D

re: Help with PD

Posted: September 12, 2005 • 12:58 am
by Sai
Heh, yeah. :lol: That joke only works in USA & Canada I think (should of looked at your location first, doh!). Here (in the UK) you'd need to call 999. I've forgotten what 911 would get you. :? Either way if you get the operator, maybe they'd try and ring up the answer on their computer only to reply "That puzzle solution doesn't appear to have a street address". :roll:

re: Help with PD

Posted: September 12, 2005 • 1:43 am
by netroam
Hehe - our emergency number is 112, so I guess I wouldn't go anywhere either if I called 911 :)

re: Help with PD

Posted: September 17, 2005 • 8:34 pm
by Valynis
Just feel like providing a little addendum...


In case you were wondering, Atomicvegetable, one way to get out of the "unsolvability" of the top 4 squares is to locate which number is represented twice. There's 6 and 7, but one of the 7s can't be moved, so you got 6s. Now, the idea is to make them switch positions. When I get stuck like you were, that's the thing I do and it works fine.

Re: re: Help with PD

Posted: September 18, 2005 • 6:28 am
by HeinzHarald
netroam wrote:Hehe - our emergency number is 112, so I guess I wouldn't go anywhere either if I called 911 :)
Same here neighbor.