Captain's Log: Supplemental
Posted: February 18, 2008 • 9:52 am
Sorry to leave you hanging, Jen! And I just noticed that a few other questions trickled in later.
First things first. It took awhile, but I managed to get Chris to find his fedora and take a look inside it. It is manufactured lovingly by Goorin of California, made of Lite Felt, size XL.
BJYMAN
Our VR engine was great at the time, but it was designed to run in DOS on old systems, so we'd probably be better off starting over. More importantly, I don't know if a full 3D world would be our main priority at this point.
Here is our business mailing address:
1352 West 75 North
Centerville, UT 84014
ATTN: Tex Murphy
ROCKEFELLER
1. I've read all of Jen's stories and I think they're great. It's interesting to have created some characters and then read about them in a totally different light. Jen takes them in new and interesting directions and, clearly, she's a very talented writer. I think my favorite is still her first story. When I finished reading it, I had the same reaction I hear from people who read my stuff: I WANT TO KNOW WHAT HAPPENS NEXT!
2. I don't know what we'll do for E3 specifically, only that it's often the best time to get in touch with other people in the industry. Ideally, we'd like to have a playable demo of our game finished by then so we can shop it around (unless, of course, we get a deal done before E3).
3. Back in the day (remember, this was before Windows was standard issue), we had to create most of the technology from the ground up. XNA Studio Express is just the latest and greatest tool that would make creating a Tex Murphy type game much easier. So, yes, I think XNA could potentially be a viable platform.
Incidentally, I harbor no ill will toward Microsoft whatsoever. They were great to me personally and I enjoyed working for them. In fact, they left the door open for me to come back whenever I want and I could take them up on it someday. The fiasco with the rights was the fault of Access Software's leadership, who threw them in the deal without much forethought. And, trust me, they've been haunted by this ever since!
AND, FINALLY...
A number of you made comments about the Radio Theater episodes. First of all, we're so glad you enjoyed them...which is why we made them to begin with! I don't know how marketable an audio book version of the episodes would be - you have to know quite a bit about the Tex Murphy saga to get most of the references and humor (not to mention the plot!). Also, there are a few performances that weren't quite up to snuff, though god bless the people who contributed their voices without getting a penny of compensation! (OK, we had to buy Suzanne (Chelsee) lunch...).
That's all for now, folks. I'll let you know as soon as we have any noteworthy news regarding our new game. And we'll be sure to make the playable demo available to you as soon as possible!
Happy trails,
Aaron
First things first. It took awhile, but I managed to get Chris to find his fedora and take a look inside it. It is manufactured lovingly by Goorin of California, made of Lite Felt, size XL.
BJYMAN
Our VR engine was great at the time, but it was designed to run in DOS on old systems, so we'd probably be better off starting over. More importantly, I don't know if a full 3D world would be our main priority at this point.
Here is our business mailing address:
1352 West 75 North
Centerville, UT 84014
ATTN: Tex Murphy
ROCKEFELLER
1. I've read all of Jen's stories and I think they're great. It's interesting to have created some characters and then read about them in a totally different light. Jen takes them in new and interesting directions and, clearly, she's a very talented writer. I think my favorite is still her first story. When I finished reading it, I had the same reaction I hear from people who read my stuff: I WANT TO KNOW WHAT HAPPENS NEXT!
2. I don't know what we'll do for E3 specifically, only that it's often the best time to get in touch with other people in the industry. Ideally, we'd like to have a playable demo of our game finished by then so we can shop it around (unless, of course, we get a deal done before E3).
3. Back in the day (remember, this was before Windows was standard issue), we had to create most of the technology from the ground up. XNA Studio Express is just the latest and greatest tool that would make creating a Tex Murphy type game much easier. So, yes, I think XNA could potentially be a viable platform.
Incidentally, I harbor no ill will toward Microsoft whatsoever. They were great to me personally and I enjoyed working for them. In fact, they left the door open for me to come back whenever I want and I could take them up on it someday. The fiasco with the rights was the fault of Access Software's leadership, who threw them in the deal without much forethought. And, trust me, they've been haunted by this ever since!
AND, FINALLY...
A number of you made comments about the Radio Theater episodes. First of all, we're so glad you enjoyed them...which is why we made them to begin with! I don't know how marketable an audio book version of the episodes would be - you have to know quite a bit about the Tex Murphy saga to get most of the references and humor (not to mention the plot!). Also, there are a few performances that weren't quite up to snuff, though god bless the people who contributed their voices without getting a penny of compensation! (OK, we had to buy Suzanne (Chelsee) lunch...).
That's all for now, folks. I'll let you know as soon as we have any noteworthy news regarding our new game. And we'll be sure to make the playable demo available to you as soon as possible!
Happy trails,
Aaron