Discuss your fears about the new game

My main fear is for the success of the game. In the start with Project Fedora all I wanted was for something, just anything, to happen. It would take something phenomenally bad to make me not love Tesla Effect. I love it already, like when someone in your family is pregnant and you already know you love the baby.

I fear that people will not like the game and publicly trash it. I'd be hurt personally if that happened, angered and saddened as if it was happening to me. :( It's an irrational fear, but still a fear.

My other fear is that there will be a puzzle or action sequence which I cannot beat, and I'll never complete the game because of it. The sliding puzzle box in Pandora drove me to despair! The only way I could get through it was by sliding the tiles randomly until something worked... but what if it hadn't? :shock:

Aw man, this is reminding me of how it felt waiting for the Kickstarter to reach 100% aaaaaaaaaa

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awwwww Jane....

Yeah, I feel like you quite a lot, although perhaps I wouldn't take it quite so personally I suppose - wel'll do everything possible to help it succeed though right? Beat your friends and relatives into submission and make sure they do the same to theirs I say :mrgreen:

How can you not love Tex, his friends, New SF and that kind of storytelling and gameplay (or vee vill make yoo mwahahahahahahaha :lol: )

Seriously though I keep my fingers crossed that folks in general will be open to what for a new generation hopefully will be a relatively new experience with this revival of FMV. It should work so long as peoples attention spans haven't been completely ruined in the past decade and they are willing to actually spend some time thinking before moving on and can get invested in the story and its characters.

I found the box with the destinations and pegs far more vexing than the sliding one but eventually got there (could you not bypass them with the hint system if you got really stuck?).

Let me hold your hand steady while you pour that nerve tonic Jane...it's gonna be ok xx
"When you lie down with dogs, you get up with fleas." Jean Harlow
I had no idea Kevin Jones had passed away. That hurts.

I was a big fan and really loved the Mac Malden Character.

Incidentally, I believe Kevin Jones played Mason Powers in that early Access game "Countdown."

I'm saddened by this.
I don't really have too many fears with regard to the game itself. Everything we've seen has been at or above my expectations.

I guess if I had to say something, I don't like the implied plot point of a device that talks to the dead. This is, in my opinion, venturing outside of sci-fi into fantasy/magic and I don't feel like that's a great fit. But I doubt it'll ruin my enjoyment of the game.
joliet_jane wrote:I fear that people will not like the game and publicly trash it. I'd be hurt personally if that happened, angered and saddened as if it was happening to me. :( It's an irrational fear, but still a fear.
It's not an irrational fear, it's an inevitability. Already in reactions to the trailer, you can see how people judge FMV games differently. They'll criticize the "hammy" acting, while praising the Looney Tunes acting in GTA (I read a review that talked about how good Trevor's VA is, when he sounds like Yosemite Sam screaming for the whole game). Not everyone's going to "get it."

Actually, even back in the day, UAKM and PD got a lot of mixed reviews and criticisms for their acting. But they still found their audience, and I think Tesla Effect will too. That's kind of what's important. It's not about who doesn't like it, it's about reaching the people who do.
Cubase wrote:The length of FMV in this game alone surpasses that which was in Pandora 3 fold.

-Cub. =o)
How could this be true? Ade said that the FMV in this is supposed to be about 3 hours or a little over, and UAKM and PD advertised having over 3.5 hours. Is there something funny with how one of them is doing the math?
Frogacuda wrote:
Cubase wrote:The length of FMV in this game alone surpasses that which was in Pandora 3 fold.

-Cub. =o)
How could this be true? Ade said that the FMV in this is supposed to be about 3 hours or a little over, and UAKM and PD advertised having over 3.5 hours. Is there something funny with how one of them is doing the math?
It was an underestimation. Nuff said.

-Cub. =o)
Cubase wrote:
Frogacuda wrote:
Cubase wrote:The length of FMV in this game alone surpasses that which was in Pandora 3 fold.

-Cub. =o)
How could this be true? Ade said that the FMV in this is supposed to be about 3 hours or a little over, and UAKM and PD advertised having over 3.5 hours. Is there something funny with how one of them is doing the math?
It was an underestimation. Nuff said.

-Cub. =o)
Wow. I hope that's on account of all the unique branches or we won't get to spend any time playing :p
It will be a long game, and well balanced too, don't worry about it!

-Cub. =o)
More Tex can't be a bad thing. As long as there's no Metal Gear Solid 4-style 30+ minute cut scenes, I'm happy.
sounds like it will be a big download file.
Lynne
tex murphy is back in town
Frogacuda wrote:
joliet_jane wrote:I fear that people will not like the game and publicly trash it. I'd be hurt personally if that happened, angered and saddened as if it was happening to me. :( It's an irrational fear, but still a fear.
It's not an irrational fear, it's an inevitability. Already in reactions to the trailer, you can see how people judge FMV games differently.
I... won't let them get away... WITH THAT

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Definitely! May those who don't like the game burn in gamer hell.
Samantha


Once you start down the dark path, forever will it dominate your destiny.
Do you mean Origin?

-Fred
Pirates, vampires, zombies, ninjas, ghouls, aliens, goblins, monsters, robots, sorcerers, undead, werewolves, demons, mutated dinosaur-cyborgs and those pesky phone salesmen! The shotgun is a one-size-fits-all solution!
For me it would be playing Myst. Bleech.
Samantha


Once you start down the dark path, forever will it dominate your destiny.