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Re: New blog out

Posted: January 08, 2013 • 10:32 pm
by plumgas
no we don't want real hard puzzels & as we want new players & we don't want them to go away due to it being too hard.

Re: New blog out

Posted: January 08, 2013 • 11:32 pm
by Trilaan
Yes, we don't want people to get so frustrated that they quit like the review I once read by someone who stopped playing Pandora because he kept dying in the Roswell scavenger hunt portion.

Re: New blog out

Posted: January 09, 2013 • 12:31 am
by Bafitis
This is why the different game modes should have different Puzzles... I rather enjoy a hard game... I don't want something that I can play through in just a few hours... I like things to take me a while... Even if I do spend a week on just one puzzle...

Re: New blog out

Posted: January 09, 2013 • 3:04 am
by Fred Buer
You're all just rusty from the lack of new puzzles the last one and a half decade. I'm sure you'll all get back into the swing of things quick enough once the new game is out.

And bring on the insanely nut-bustingly difficult puzzles! I'm rarin' to go!

-Fred

Re: New blog out

Posted: January 09, 2013 • 5:53 am
by Chris Marsland
No brain inplant removal puzzle! That blew my mind!


- Chris

Re: New blog out

Posted: January 09, 2013 • 7:33 am
by Trilaan
Chris Marsland wrote:No brain inplant removal puzzle! That blew my mind!


- Chris

Ahh, probably my personal favorite. So much fun to run around Tex's brain and find all the dead ends. Err, wait, I didn't mean that the way it sounded.

Re: New blog out

Posted: January 09, 2013 • 8:00 am
by Frogacuda
Chris Marsland wrote:No brain inplant removal puzzle! That blew my mind!


- Chris
I didn't mind that.

Actually, the only puzzles I hated in the old games were the illogical ones. Where like finding a shoe would make a scrap of paper suddenly appear in a warehouse somewhere else for no explainable reason. You have to constantly re-explore old areas in case a new piece of mail showed up or something. Overseer was horrible about this.

Re: New blog out

Posted: January 09, 2013 • 4:59 pm
by Cubase
I agree, illogical puzzles are deal-breakers for me. If I encounter one in a game, it's OK as long as it doesn't take up too much time. But if the game is full of them (like 'Runaway - A road Adventure') then I pretty much just quit the game and uninstall it. Life's too short to spend hours on illogical conundrums... I get enough of those dealing with people at work!

-Cub. =o)

Re: New blog out

Posted: January 09, 2013 • 7:29 pm
by Frank
Fred Buer wrote:I'm sure you'll all get back into the swing of things quick enough once the new game is out.



-Fred
Quite agreed. Way I see it, a puzzle is like any form of arts, an entry into someone's mind. Albeit in this case, more so the reasoning part of their imaginative mind.

Out of context, the puzzle is rather difficult. Put it in a game, surrounded by other puzzles bearing similar reasoning and a certain logic, even if random, and it becomes a lot easier to solve. Pattern recognition is all t'is, really.

Re: New blog out

Posted: January 10, 2013 • 11:40 pm
by sam10100
Okay it's all done now. Bjyman figured it out first.

Re: New blog out

Posted: January 11, 2013 • 12:06 am
by plumgas
give him a big cheer

Re: New blog out

Posted: January 11, 2013 • 12:23 am
by Demonlawyer
Way to go Bjyman!

Re: New blog out

Posted: January 11, 2013 • 9:03 am
by sam10100
Jen wrote:
Frogacuda wrote:If the puzzles in the new game are this hard, I'm going to hang myself.
HAHAHAHAHAHA! I agree! Put the efforts to a completely satisfying kick ass story and lay off the nut-busting puzzles. :mrgreen:

she said with love.... :wink:
Nut-busting indeed or for the gal equivalent vagina-ripping. :shock:

Re: New blog out

Posted: January 11, 2013 • 3:18 pm
by plumgas
OMG sam

Re: New blog out

Posted: January 11, 2013 • 4:00 pm
by Hammerhead
I agree with Plumgas, Sam. I mean, why compare this puzzle's difficulty to female circumcision?

Hammerhead