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Posted: July 01, 2007 • 7:06 pm
by plumgas
well we have been playing for so long that we all forget the basics of looking at the objects first & then picking them up or opening them. Just wondering are you playing the dvd or cd version.

Overseer

Posted: July 01, 2007 • 7:12 pm
by nondaj
Jerry Dan - your remark helped me to hang in one more time :lol:

Posted: July 01, 2007 • 7:12 pm
by plumgas
thanks jerry dan,

we have been there & without this forum I am sure we would be all pulling our hair out.

Who would have ever thought that we would still be playing tex games 10 years down the track.

Overseer

Posted: July 01, 2007 • 7:24 pm
by nondaj
Still think we all ought to mount a petition and send to Chris Jones to plead for more Tex Murphy games! Nothing ventured nothing gained.

Posted: July 01, 2007 • 7:44 pm
by plumgas
Chris Jones would love to do another game but there is not enough backing. it was microsoft that caused the problem, they were the ones that canned the series.

I just wish we could have the current games revamped to run under windows xp so we don't have use dos box.

overseer

Posted: July 01, 2007 • 7:49 pm
by nondaj
Well bedamned to Microsoft! Leave it to 'mucky mucks' to can a good thing. Wonder what their rational was? Money-ego-need to be Numero Uno.

Also wonder how much it takes to make such a game?

Posted: July 01, 2007 • 9:17 pm
by Jerry Dan
But by that logic, Microsoft would never pass on making another Tex game if they thought enough people would buy it to offset the costs so that they could turn a profit (that's the whole point of owning a business). They're not going to make a game for charity. Moreover, it's not enough to plan on making just enough to cover the cost of making it. They have to undershoot the estimate on buyers in order to offset the risk that it won't turn a profit at all. Are there enough buyers? I don't know, and they don't either. But they're not doing anything I wouldn't do in a similar situation.

We can either hope someone accepts the high risk or prove that it's not a high risk. For the most part, we've been doing the former. It might take the latter, but I wouldn't know where to begin.

overseer

Posted: July 01, 2007 • 10:34 pm
by nondaj
Me either - not much into big business etc. - have always been a people oriented person. But wonder how a grass routes situation begins -with people like us I guess. Then they form a group and begin to brainstorm. Maybe someone will read these posts and join in.

Posted: July 01, 2007 • 10:50 pm
by plumgas
they usually read the latest section, people looking for help always look at the support section. I always have a look at both just to see if anything is new.

Posted: July 02, 2007 • 10:23 am
by marinedalek
I know this has been mooted before, but I wonder if the video tapes and art from UAKM to Overseer were archived, and if so whether a re-release of those games would be viable in the same way as the remastered Myst game.

That's always my hope anyway, but the complicated copyright situation makes it an unlikely prospect at the moment

anyone asked AC about the master materials for the game btw?

overseer

Posted: July 02, 2007 • 11:09 am
by nondaj
I'm just one of the 'naive re business matters persons' who is ready to help do anything re encouraging more Tex games but considering the matters of costs, copyrights, public demand - you know all the realities of life, does seem like a dim prospect. But hope burns eternal so am always ready to consider following someone's lead investigating more Tex games in the future.

Seems such a shame to have such good games be so little in demand and yet I have friends who found the movement in the Tex games very frustrating whereas I found it the drawing card in playing these games.

And the story line plus the humor and acting of Jones just put the icing on the cake. :lol: