To anyone working on Fedora
I thought I made a post about this before, but it seems to be gone for some reason... maybe I didn't finalize it.
Anyway, this is mainly to Cub.
How do you feel about knowing what is going to happen in the game?
Does it feel ruined for you? or do they split the work so that no one knows the complete picture of what is going on, kind of like when they only give actors the script of their scenes?
Will you be playing the completed product before it is released?
Just a few random questions I was curious about.
Anyway, this is mainly to Cub.
How do you feel about knowing what is going to happen in the game?
Does it feel ruined for you? or do they split the work so that no one knows the complete picture of what is going on, kind of like when they only give actors the script of their scenes?
Will you be playing the completed product before it is released?
Just a few random questions I was curious about.
Matt
My variation: Does it feel ruined for you or do they split the work so that no one knows the complete picture of what is going on, kind of like STG?lestat666 wrote:Does it feel ruined for you? or do they split the work so that no one knows the complete picture of what is going on, kind of like when they only give actors the script of their scenes?
Excellent question.
At first this was a concern of mine too. Being exposed to all the inner workings does indeed make it hard to be surprised in any way when it comes to the story, and for me especially: the cinematics. The teams work fairly close to one-another (visual effects, art, design, programming) and because it's a relatively small studio everyone is well aware what each team is up to.
However the game can still surprise you irrespective of this. An interesting example: after working on the game for a few months, I was able to play one of the test builds they did for the GDC conference, which was a relatively polished version of one of the rooms, complete with voice-overs and cutscenes. Despite knowing the script, every shot in the video, and having seen the rooms before, the sheer ability to be thrust straight back into a Tex game complete with all the humor, quips and texisms that came with it made me feel like a kid in a candy store all over again. It was almost as if I was experiencing it all for the first time.
Granted this is probably a feeling only a fan would get, it may have been different had I not been an avid fan prior to working on it. But to answer your question: yes, the story may be spoiled, but the overall polish that makes up the final game, to me, makes the whole thing a relatively new experience and I will still be surprised by how it comes together and will LOVE playing it.
Besides, from a completely personal perspective: with where I want to be in this industry, I think seeing how well the story is executed by Ade and the whole team will be my just desserts, spoilers or not.
-Cub. =o)
At first this was a concern of mine too. Being exposed to all the inner workings does indeed make it hard to be surprised in any way when it comes to the story, and for me especially: the cinematics. The teams work fairly close to one-another (visual effects, art, design, programming) and because it's a relatively small studio everyone is well aware what each team is up to.
However the game can still surprise you irrespective of this. An interesting example: after working on the game for a few months, I was able to play one of the test builds they did for the GDC conference, which was a relatively polished version of one of the rooms, complete with voice-overs and cutscenes. Despite knowing the script, every shot in the video, and having seen the rooms before, the sheer ability to be thrust straight back into a Tex game complete with all the humor, quips and texisms that came with it made me feel like a kid in a candy store all over again. It was almost as if I was experiencing it all for the first time.
Granted this is probably a feeling only a fan would get, it may have been different had I not been an avid fan prior to working on it. But to answer your question: yes, the story may be spoiled, but the overall polish that makes up the final game, to me, makes the whole thing a relatively new experience and I will still be surprised by how it comes together and will LOVE playing it.
Besides, from a completely personal perspective: with where I want to be in this industry, I think seeing how well the story is executed by Ade and the whole team will be my just desserts, spoilers or not.
-Cub. =o)
Yuck, neither lol... we are using Adobe Premiere for the cutting, and After Effects for the visual effects and compositing (CS6). The 3D work is all being done in-engine using the Unity Engine, with additional 3D work being done for the visual effects side of things in 3DS Max (by Bjorn, aka. Rockefeller).
-Cub. =o)
-Cub. =o)