Chris Jones Live Interview 7PM Eastern Tonight!
I estimate it will be 1am here in australiaThe damned humans wrote:Hey people,
Long time fan of tex from Australia here, first time posting (actually first time posting on a forum believe it or not) just wanted to know if anyone knew the start time of the kickstarter and what that is for Australian time? I couldn't access the podcast so am in the darkalso if anyone wanted to do a quick summary of what was discussed that would be hugely appreciated!
Lynne
tex murphy is back in town
tex murphy is back in town
Yes, please!The damned humans wrote:Hey people,
Long time fan of tex from Australia here, first time posting (actually first time posting on a forum believe it or not) just wanted to know if anyone knew the start time of the kickstarter and what that is for Australian time? I couldn't access the podcast so am in the darkalso if anyone wanted to do a quick summary of what was discussed that would be hugely appreciated!
Any opportunities for follow-on questions out there?
Follow the comment thread once the Kickstarter project goes live. Most of the project managers visited regularly in that section. Plus they will probably do a Q&A at some point!Kage wrote:Yes, please!The damned humans wrote:Hey people,
Long time fan of tex from Australia here, first time posting (actually first time posting on a forum believe it or not) just wanted to know if anyone knew the start time of the kickstarter and what that is for Australian time? I couldn't access the podcast so am in the darkalso if anyone wanted to do a quick summary of what was discussed that would be hugely appreciated!
Any opportunities for follow-on questions out there?
Last edited by Sai on May 14, 2012 • 10:21 pm, edited 4 times in total.
I think RetroNick is editing it and creating a downloadable archived podcast for the website?
But purely from memory here's a summary of some key things. Bear in mind this is from memory, I might make mistakes. The audio was cutting out a lot. Those who heard the interview feel free to correct me. Also of course there was a lot talked about which isn't covered here.
Kickstarter Goal Amount: $450,000
It will be a game with multiple endings.
Chris said he has often returned to the past Tex games and thought about what could be done if it were done today, they want to make it even more of an immersive game.
What kind of incentives will there be? Lighters and fedoras was mentioned.
What kind of platforms? They might be able to port it to more platforms if it goes over the goal.
Any star actors planned such as appeared in previous games? They have contacts in the industry with known actors but depends on budget and willingness. If they go over their goal it will expand the casting opportunities.
How would you enhance the game if it went over the goal? In addition to the casting of actors we'd also add more game content and expand it to make it longer.
Would new technology appear in a new game? Tex might upgrade his fax machine
Whats endearing about the character is he is a man out of time so though he may use some new tech he'll still be using a phonograph.
How close will the game follow the Radio Theater, will it serve as the beginning of the new game? We may change the timeline to "A few years after" Overseer to account for the big gap in production. We've wrote some ideas for this that we like and would fit in with the overall direction we had in mind . There will be a lot of mystery in the plot that I think people will enjoy.
Will we see Francesca the Pizza Parlour Lady or other past characters again? The actors daughter may take up the mantle as the pizza parlour lady.
What is your opinion on the way FMV has fallen out of favour? I feel that its dissapointing as even today film is in my opinion the best way to show full human emotion and portray relationships by simply using real humans. It may be that some poor games tipped the scale back then but I think that film is still around us and commonly accepted, when I see a movie at the cinema I see how effective it is for storytelling. We want to offer something different that people can't really get today. We think we'll be able to do a dynamite job of bringing the storytelling up to todays standards and offer them a choice that hasn't been available for some time in games.
What is the plan after Project fedora, will Tex hang up his hat or like jello is there room for more? There is always room for more. We would like to do more than one game. Though we wouldn't want to end this one on a cliffhanger again, we might leave things at least open to more adventures in the future if this goes well.
Will you be filming a documentary of production? Yes. It'll be a reward incentive too. It's something we would of liked to do for past Tex Murphy games but never did.
What was your budget like for previous games? It was much bigger but today everything is so much easier to do on a low budget than it was in the 90s. I go to the cinema today and see how much things have come a long way. Green screening today is very easy by comparison. Back then we recorded on tape and did a lot of things to get it to all combine. Now you can just instantly have it all come together seamlessly.
But purely from memory here's a summary of some key things. Bear in mind this is from memory, I might make mistakes. The audio was cutting out a lot. Those who heard the interview feel free to correct me. Also of course there was a lot talked about which isn't covered here.
Kickstarter Goal Amount: $450,000
It will be a game with multiple endings.
Chris said he has often returned to the past Tex games and thought about what could be done if it were done today, they want to make it even more of an immersive game.
What kind of incentives will there be? Lighters and fedoras was mentioned.
What kind of platforms? They might be able to port it to more platforms if it goes over the goal.
Any star actors planned such as appeared in previous games? They have contacts in the industry with known actors but depends on budget and willingness. If they go over their goal it will expand the casting opportunities.
How would you enhance the game if it went over the goal? In addition to the casting of actors we'd also add more game content and expand it to make it longer.
Would new technology appear in a new game? Tex might upgrade his fax machine
How close will the game follow the Radio Theater, will it serve as the beginning of the new game? We may change the timeline to "A few years after" Overseer to account for the big gap in production. We've wrote some ideas for this that we like and would fit in with the overall direction we had in mind . There will be a lot of mystery in the plot that I think people will enjoy.
Will we see Francesca the Pizza Parlour Lady or other past characters again? The actors daughter may take up the mantle as the pizza parlour lady.
What is your opinion on the way FMV has fallen out of favour? I feel that its dissapointing as even today film is in my opinion the best way to show full human emotion and portray relationships by simply using real humans. It may be that some poor games tipped the scale back then but I think that film is still around us and commonly accepted, when I see a movie at the cinema I see how effective it is for storytelling. We want to offer something different that people can't really get today. We think we'll be able to do a dynamite job of bringing the storytelling up to todays standards and offer them a choice that hasn't been available for some time in games.
What is the plan after Project fedora, will Tex hang up his hat or like jello is there room for more? There is always room for more. We would like to do more than one game. Though we wouldn't want to end this one on a cliffhanger again, we might leave things at least open to more adventures in the future if this goes well.
Will you be filming a documentary of production? Yes. It'll be a reward incentive too. It's something we would of liked to do for past Tex Murphy games but never did.
What was your budget like for previous games? It was much bigger but today everything is so much easier to do on a low budget than it was in the 90s. I go to the cinema today and see how much things have come a long way. Green screening today is very easy by comparison. Back then we recorded on tape and did a lot of things to get it to all combine. Now you can just instantly have it all come together seamlessly.
(Ruri_Ayanami from the old Tex Murphy ezboard).
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy
"I don't believe in intuition, don't know why... just a feeling." - Tex Murphy
Here's a crap quality mp3 I recorded of the broadcast!
http://www.bambam.info/stuff/cj-rn-2012.mp3
That might tide you over until the real one is finish and published on Retro Nick's site.
http://www.bambam.info/stuff/cj-rn-2012.mp3
That might tide you over until the real one is finish and published on Retro Nick's site.
if its like this every day, we'll hit 2 million by the end. but I'd love for this to surpasse schafer as to encourage people to do their pitch's more in this style (because at least we can see what the game is like and whats going on in the studio). I have to say those were my fav parts of the pitch. Chandler Avenue was epic.
