The Tex Murphy Pre-Kickstarter Campaign
I am very happy about the news! It looks like there will definitely be a new Tex game after all, and any money raised on Kickstarter would be used to make the game better and better. I’ve been lurking on these boards for over 10 years. I think now is a good time to start posting!
There is 8 weeks until May 15, and we have a lot of work to do in that time-frame. Before May 15, we should focus on (A) spreading the word about the fund all over the Internet and (B) getting those who have not played a Tex game to buy and play Under a Killing Moon on GOG. After May 15, the goal will of course be to get people to donate. It’s good that we have 8 weeks for the pre-campaign, because that will give us time to spread the word, and two months is about the time that it would take a new player to comfortably complete the last three games, and some would have time for the first two as well.
I think we can all agree that the best game to introduce Tex Murphy to someone is Under a Killing Moon. While we all pretty much agree that The Pandora Directive was a little better, UAKM is better for newcomers because of the (a) large amount of humor and silliness and (b) no prior knowledge from other Tex games is necessary and (c) because UAKM is the only Tex game that has two cases. The robbery at Rook’s Pawn Shop is encompassed completely by Day One: Cuffing Up Flemm, and has nothing to do with the rest of the game. This is good because it’s a full case, a quite interesting one, has many funny moments, and serves as a great introduction to Tex Murphy and Chandler Avenue. And since it’s about 3 or 4 hours of gameplay, it definitely isn’t too hard, too easy, or too long for a newcomer to play, and they can use to judge if they’re going to like the rest of the Tex Murphy saga. And if Tex fan potentials aren’t ready to spend $10 on UAKM, they can always watch the let’s plays on YouTube. There are actually SIX let’s plays (by different uploaders) of UAKM on YT. I will review all of them to determine the best one to market Tex with, but for now here are the links to all 6:
ClassicLetsPlay: http://www.youtube.com/watch?v=-OjaCCgsJQ0
Suraht: http://www.youtube.com/watch?v=FZGIhKJ6ie4
Elanare: http://www.youtube.com/watch?v=75pZ3rzS ... B8791F54B1
The1Nostalgic: http://www.youtube.com/watch?v=JV-HjV257XU
longplayuploader: http://www.youtube.com/watch?v=LbpQxxtH0Bc
Disthron: http://www.youtube.com/watch?v=81pbluCggDA
Spreading the Word:
Luckily, if you Google Tex Murphy, you’ll get a lot of news stories about the Kickstarter Campaign news and game in development. Most of these articles and comment postings have been quite positive. However, most of the biggest gaming news sites do not mention it yet. Here is a list of the top 15 video game websites: http://www.ebizmba.com/articles/video-game-websites
What we need to do is start posting threads on the forums of these websites, informing everyone of the Tex fund, and express exaggerated excitement, such as “I will donate my life savings!”. We should also encourage the watching of the let’s play videos of Day One of UAKM at the very least, the purchase of UAKM on GOG preferably, and the purchase of UAKM, TPD, and TM: O on GOG ideally. We could also explain that not donating to the fund could result in the new game being closer in production values and scope to Mean Streets and Martian Memorandum, but if the funding is successful, it could potentially be as epic as The Pandora Directive in terms of scope, size, and gameplay, and as epic as a AAA 3D game in terms of production qualities (Portal 2, LA Noire, Crysis, etc.).
We should also e-mail the journalists of these sites to inform them of the fund and accompanying YT video, so they hopefully make a news posting about this if they haven’t already. Aside from the previous link to the top 15 video game sites, we should hit all of the relevant sites. Most of the adventure game related sites already know about this, but it doesn’t hurt to keep talking to those forum posters about Tex Murphy and how great the games are. Adventure Gamers and Just Adventure have not posted news stories about this yet. We should definitly hit all of the adventure game sites, as well as the PC game sites. As for languages, we should hit all of the EFIGS sites.
The key will be to not look like spammers or trolls. However, since we have about 54 days for the pre-campaign (the time period before the Kickstarter fund starts), we can spread out the frequency of these posts. Also, if a lot of use help in this “spread the word” campaign, we’ll have multiple people posting, which will include multiple user names, writing styles, and testimonials. The only thing we have to keep in mind is…
Knowing Our Target Audiences:
The forum postings should be unique to the target audience of the website they are posted on. On Adventure Gamers, and other adventure game sites, this should be really easy, since these people know what adventure games are. We can talk to them using the same language we would use here. For puzzle game sites, or independent game sites, this should still on the easy side, but our posts should focus on the puzzle aspects of the games. We could even post on independent film sites and call the games interactive movies. For general gaming sites, especially ones for console and AAA games, this will be a lot harder. We just need to make sure we….
Somehow Define The Tex Murphy Games To Each Audience:
I think a lot of people, especially adventure gamers, will love the Tex Murphy games once they actually play them. For many adventure gamers, the games are on their list of games to play, but they just haven’t bought them on GOG or played them yet. Hopefully many of them will do that in the next two months.
As for people who never play adventure games, many of them don’t even know what traditional adventure games even are. Many of them think the Legend of Zelda is an adventure game, when I’m sure most of us would not call it a traditional adventure game, and instead an action game or an action-RPG. Many of the non-adventure game players think of either Myst type games or Monkey Island type games when they think of adventure games. If they think adventure games are like Myst, then this is really bad because they then may think that all adventure games are boring, have virtually no characters, minimal story, cheap production values, and very hard puzzles that make no sense. If they think all adventure games are like Monkey Island, then that’s more in our favor, but Tex Murphy is definitely not a Monkey Island clone. For those people we should let them know that while Tex is first person instead of third person, it’s fully 3D, with the same immersion as an FPS (or an adventure game like Amnesia: The Dark Decent or Dear Esther), and that the games are just about as funny as a Monkey Island game, yet have a serious underlying story which ties together all of the sillyness, just like Money Island. That’s why we should have them play UAKM first. Pandora has about as many funny parts as Moon, but since it’s a longer, bigger game, proportionally, Pandora is much more serious than UAKM.
As for the other genres, I’m going to brainstorm how we can tell those people how Tex is similar to the games they like… this article may help us: http://www.adventuregamers.com/article/id,149
Adventure Games: There really is no substitute for Tex that I would say is similar to him in the adventure genre. However, if someone likes Black Dahlia, Gabriel Knight 2, Phantasmagoria, Casebook, or Conspiracies, I would say that would definitely like Tex a million times more!
Puzzle Games: World of Goo, Braid, The Misadventures of PB Winterbottom, Portal 2, etc: We should tell them that Tex is most like Portal 2 in that it takes place in a fully 3D world, uses cinematics and the environment to tell a story, has deep character development, and uses puzzles as it’s primary form of gameplay. Adventure Gamers even cover the Portal games because the “focus {is} on puzzle solving within a narrative framework, generally with few or no action elements.” That is definitely true of both Portal and Tex. Yes, there are huge differences, but the main thing is that Tex solves his problems by using wits, ingenuity, inventory, and object manipulation as opposed to using physics defying wormholes to manipulate a test chamber environment. Tex can also talk, making him a much more interesting character than Chell. Over the course of the Tex games, we also get to know the secondary characters (like Chelsee) as much as we get to know GlaDOS over the course of Portal, but in Tex’s word, the conversations are actually interactive.
RPGs: On these sites, we could just call the Tex games RPGs, and that wouldn’t be a lie. You DO play the role of Tex, so that’s role playing right? Hopefully these gamers won’t realize were actually talking about an adventure game before they become interested in Tex and his world. For those that know better, there is no combat in any of the Tex games (MS aside), but Tex does sometimes fight in the FMV sequences. Tex may not pick up potions, but he does pick up inventory, which is a lot more interesting. How about a real live gieger (sp?), which can violently tear of someone’s throat? Or a bartender who threatens to do the same? That’s it, the conversations! Those are interactive, just like in an RPG. We should focus on the interactivity of the conversations for these gamers. As for what mainstream RPG game Tex most represents… maybe Deus Ex, because they both take place in a dark, gritty, future? Or maybe Quest for Glory? I haven’t played many RPGs myself, so I’m not really sure. Another aspect of RPGs that compare to (some) adventure games are their non-linear stories, and how player choice can impact what happens in the story. This is definably true in Pandora, the Elder Scrolls games, and the Mass Effect games. In ME 2 and 3, you can actually import a previous saved game from a previous ME game so that the story will play out based on your previous actions. The same would be true of Pandora if it was an episodic game with 9 chapters (the 9 playable Days in the game). For example, if you let your client die in Day 3, it can and will impact Day 4 as well as the final outcome in Day 10. RPGs also have a ton of gameplay hours, and the Tex Murphy games do to, especially the harder modes in Pandora and Overseer.
Strategy Games: These games are about strategy, and puzzles are about strategy. I guess the tower defense games like Plants vs. Zombies involve puzzles which needed to be solved with inventory (the plants). However, I think a better comparison would be The Sims. In those games, the player is either playing for the gameplay, for having new experiences with the new expansion content, or for creating their own stories and machinima. In the Tex Murphy games, you don’t entirely create your own story, but (in Pandora especially), you do have a huge impact on how that story plays out, based on your actions. This happens in RPGs too. We could sell Tex to players of The Sims games because Tex is about story, just like the Sims games. Also, the Tex games were created by someone who is currently creating The Sims games!
Action Games: This is a hard one, but there are similarities. If you take an FPS like Duke Nukem 3D or Duke Nukem Forever, it’s part adventure game in the sense that you can interact with the environment just for fun. Playing pool in a Duke game is not a whole lot different from playing the piano as Tex in UAKM, or the Mean Streets arcade game in Gideon’s study in Overseer. Both scenarios involve a quick and fun diversion from the regular gameplay. If you look at Half-Life or Call of Duty, story is important in these games, at least according to the journalists and the players – in actuality, these stories kind of suck when compared to an adventure game, especially a Tex game. I also think that a new Tex game might include some kind of simple arcade type action sequences, such as those found in Telltale’s Sam & Max, Strong Bad, or the type of driving, fighting, and shooting found in LA Noire, so we could mention that in our posts.
So to mainstream websites we could play Tex off as a series that has the them and gameplay style of LA Noire, the puzzles of Portal 2, the player choice of Mass Effect, the story depth of Bioshock, etc. Of those games, I think that only Portal 2 compares to the quality of a Tex game, but Tex is still way cooler.
Reviews & Metacritic:
Reviews for the Tex games have been quite positive over the years. However, none of these reviews appear on Metacritic for any of the games. We should fix that somehow. The Adventure Gamers reviews of the games for example are very positive. The most common complaints for the Tex games in the reviews or in forum postings are related to the technology of the time, playing them on modern machines, and graphics, and that’s we should be sure to…
Dispute Any Irrelevant Negativities About the Previous Games:
Just about all of the complains in any of the Tex reviews were for things that are no longer relevant in the GOG releases, or will not be relevant in the release of Fedora, just because of how much computer game technology has advanced since 1998. For example, many people complain about disc swapping (eliminated in the GOG games) and having trouble running the games on Windows. GOG handles all of this nicely. As for the other complaints, they are for the “awkward interface” or “blocky pixilated graphics” which are two things that won’t be an issue in the to-be-released Fedora. Fedora will hopefully use an engine that has similar controls to a modern FPS, so those players will find it easy to interact with the world. And if not, I’m sure it will be a lot easier to use than the UAKM/Pandora or Overseer engines. I never had a problem with them at all myself, and loved them, but apparently many did not like the interfaces. So when we encourage people to play UAKM, they should actually watch the tutorial video in Pandora (it’s not included with UAKM), and they can do that on YT: http://www.youtube.com/watch?v=u72bKOEqhAw
As for the pixilated graphics, they are actually really good for 1994-1998. Some people think they don’t hold as well up today. Very few 3D games from the 90s hold up well today graphically. Even with no Kickstarter budget, I’m sure Fedora will look nice by today’s standards.
And if people can’t get passed the graphics and interface, then can always watch the game being played on YT. That isn’t the ideal situation, but it’s easy to do, free, and still allows the player to experience the story.
Okay… well, this post turned out to be A LOT longer than I had intended. I also went off on tangents. I don’t have time to proof-read this, so hopefully it all makes sense (it’s very late here). I’m sorry if some parts seem crazy.
In summary, we need to do the following so that the Fedora Kickstarter fund launches successfully on May 15:
1. Spread the word about Tex (game news sites and forum postings)
2. Get people to buy the games on GOG. UAKM first, TPD if they like UAKM, and Overseer if they like TPD too.
3. An alternative to buying the games is watching let’s plays on YT. I’ll watch them to pick the best ones.
4. We need to assign people tasks to complete in this campaign (who wants to do what?)
5. Gather content from videos on YT, record our own from the games, and add in testimonials
6. Think of more ideas that I did not outline above, throw out my bad ideas, keep my good ones, modify ideas as we go along, and never give up!
7. Danger is like jell-o. There’s always room for a little more, and it takes a long time to set up.
Let me know if you would like to join the pre-Kickstarter campaign and help out. Together, we can have a successful campaign and raise over a million dollars! Beating the Odds: A Chameleon to One!
There is 8 weeks until May 15, and we have a lot of work to do in that time-frame. Before May 15, we should focus on (A) spreading the word about the fund all over the Internet and (B) getting those who have not played a Tex game to buy and play Under a Killing Moon on GOG. After May 15, the goal will of course be to get people to donate. It’s good that we have 8 weeks for the pre-campaign, because that will give us time to spread the word, and two months is about the time that it would take a new player to comfortably complete the last three games, and some would have time for the first two as well.
I think we can all agree that the best game to introduce Tex Murphy to someone is Under a Killing Moon. While we all pretty much agree that The Pandora Directive was a little better, UAKM is better for newcomers because of the (a) large amount of humor and silliness and (b) no prior knowledge from other Tex games is necessary and (c) because UAKM is the only Tex game that has two cases. The robbery at Rook’s Pawn Shop is encompassed completely by Day One: Cuffing Up Flemm, and has nothing to do with the rest of the game. This is good because it’s a full case, a quite interesting one, has many funny moments, and serves as a great introduction to Tex Murphy and Chandler Avenue. And since it’s about 3 or 4 hours of gameplay, it definitely isn’t too hard, too easy, or too long for a newcomer to play, and they can use to judge if they’re going to like the rest of the Tex Murphy saga. And if Tex fan potentials aren’t ready to spend $10 on UAKM, they can always watch the let’s plays on YouTube. There are actually SIX let’s plays (by different uploaders) of UAKM on YT. I will review all of them to determine the best one to market Tex with, but for now here are the links to all 6:
ClassicLetsPlay: http://www.youtube.com/watch?v=-OjaCCgsJQ0
Suraht: http://www.youtube.com/watch?v=FZGIhKJ6ie4
Elanare: http://www.youtube.com/watch?v=75pZ3rzS ... B8791F54B1
The1Nostalgic: http://www.youtube.com/watch?v=JV-HjV257XU
longplayuploader: http://www.youtube.com/watch?v=LbpQxxtH0Bc
Disthron: http://www.youtube.com/watch?v=81pbluCggDA
Spreading the Word:
Luckily, if you Google Tex Murphy, you’ll get a lot of news stories about the Kickstarter Campaign news and game in development. Most of these articles and comment postings have been quite positive. However, most of the biggest gaming news sites do not mention it yet. Here is a list of the top 15 video game websites: http://www.ebizmba.com/articles/video-game-websites
What we need to do is start posting threads on the forums of these websites, informing everyone of the Tex fund, and express exaggerated excitement, such as “I will donate my life savings!”. We should also encourage the watching of the let’s play videos of Day One of UAKM at the very least, the purchase of UAKM on GOG preferably, and the purchase of UAKM, TPD, and TM: O on GOG ideally. We could also explain that not donating to the fund could result in the new game being closer in production values and scope to Mean Streets and Martian Memorandum, but if the funding is successful, it could potentially be as epic as The Pandora Directive in terms of scope, size, and gameplay, and as epic as a AAA 3D game in terms of production qualities (Portal 2, LA Noire, Crysis, etc.).
We should also e-mail the journalists of these sites to inform them of the fund and accompanying YT video, so they hopefully make a news posting about this if they haven’t already. Aside from the previous link to the top 15 video game sites, we should hit all of the relevant sites. Most of the adventure game related sites already know about this, but it doesn’t hurt to keep talking to those forum posters about Tex Murphy and how great the games are. Adventure Gamers and Just Adventure have not posted news stories about this yet. We should definitly hit all of the adventure game sites, as well as the PC game sites. As for languages, we should hit all of the EFIGS sites.
The key will be to not look like spammers or trolls. However, since we have about 54 days for the pre-campaign (the time period before the Kickstarter fund starts), we can spread out the frequency of these posts. Also, if a lot of use help in this “spread the word” campaign, we’ll have multiple people posting, which will include multiple user names, writing styles, and testimonials. The only thing we have to keep in mind is…
Knowing Our Target Audiences:
The forum postings should be unique to the target audience of the website they are posted on. On Adventure Gamers, and other adventure game sites, this should be really easy, since these people know what adventure games are. We can talk to them using the same language we would use here. For puzzle game sites, or independent game sites, this should still on the easy side, but our posts should focus on the puzzle aspects of the games. We could even post on independent film sites and call the games interactive movies. For general gaming sites, especially ones for console and AAA games, this will be a lot harder. We just need to make sure we….
Somehow Define The Tex Murphy Games To Each Audience:
I think a lot of people, especially adventure gamers, will love the Tex Murphy games once they actually play them. For many adventure gamers, the games are on their list of games to play, but they just haven’t bought them on GOG or played them yet. Hopefully many of them will do that in the next two months.
As for people who never play adventure games, many of them don’t even know what traditional adventure games even are. Many of them think the Legend of Zelda is an adventure game, when I’m sure most of us would not call it a traditional adventure game, and instead an action game or an action-RPG. Many of the non-adventure game players think of either Myst type games or Monkey Island type games when they think of adventure games. If they think adventure games are like Myst, then this is really bad because they then may think that all adventure games are boring, have virtually no characters, minimal story, cheap production values, and very hard puzzles that make no sense. If they think all adventure games are like Monkey Island, then that’s more in our favor, but Tex Murphy is definitely not a Monkey Island clone. For those people we should let them know that while Tex is first person instead of third person, it’s fully 3D, with the same immersion as an FPS (or an adventure game like Amnesia: The Dark Decent or Dear Esther), and that the games are just about as funny as a Monkey Island game, yet have a serious underlying story which ties together all of the sillyness, just like Money Island. That’s why we should have them play UAKM first. Pandora has about as many funny parts as Moon, but since it’s a longer, bigger game, proportionally, Pandora is much more serious than UAKM.
As for the other genres, I’m going to brainstorm how we can tell those people how Tex is similar to the games they like… this article may help us: http://www.adventuregamers.com/article/id,149
Adventure Games: There really is no substitute for Tex that I would say is similar to him in the adventure genre. However, if someone likes Black Dahlia, Gabriel Knight 2, Phantasmagoria, Casebook, or Conspiracies, I would say that would definitely like Tex a million times more!
Puzzle Games: World of Goo, Braid, The Misadventures of PB Winterbottom, Portal 2, etc: We should tell them that Tex is most like Portal 2 in that it takes place in a fully 3D world, uses cinematics and the environment to tell a story, has deep character development, and uses puzzles as it’s primary form of gameplay. Adventure Gamers even cover the Portal games because the “focus {is} on puzzle solving within a narrative framework, generally with few or no action elements.” That is definitely true of both Portal and Tex. Yes, there are huge differences, but the main thing is that Tex solves his problems by using wits, ingenuity, inventory, and object manipulation as opposed to using physics defying wormholes to manipulate a test chamber environment. Tex can also talk, making him a much more interesting character than Chell. Over the course of the Tex games, we also get to know the secondary characters (like Chelsee) as much as we get to know GlaDOS over the course of Portal, but in Tex’s word, the conversations are actually interactive.
RPGs: On these sites, we could just call the Tex games RPGs, and that wouldn’t be a lie. You DO play the role of Tex, so that’s role playing right? Hopefully these gamers won’t realize were actually talking about an adventure game before they become interested in Tex and his world. For those that know better, there is no combat in any of the Tex games (MS aside), but Tex does sometimes fight in the FMV sequences. Tex may not pick up potions, but he does pick up inventory, which is a lot more interesting. How about a real live gieger (sp?), which can violently tear of someone’s throat? Or a bartender who threatens to do the same? That’s it, the conversations! Those are interactive, just like in an RPG. We should focus on the interactivity of the conversations for these gamers. As for what mainstream RPG game Tex most represents… maybe Deus Ex, because they both take place in a dark, gritty, future? Or maybe Quest for Glory? I haven’t played many RPGs myself, so I’m not really sure. Another aspect of RPGs that compare to (some) adventure games are their non-linear stories, and how player choice can impact what happens in the story. This is definably true in Pandora, the Elder Scrolls games, and the Mass Effect games. In ME 2 and 3, you can actually import a previous saved game from a previous ME game so that the story will play out based on your previous actions. The same would be true of Pandora if it was an episodic game with 9 chapters (the 9 playable Days in the game). For example, if you let your client die in Day 3, it can and will impact Day 4 as well as the final outcome in Day 10. RPGs also have a ton of gameplay hours, and the Tex Murphy games do to, especially the harder modes in Pandora and Overseer.
Strategy Games: These games are about strategy, and puzzles are about strategy. I guess the tower defense games like Plants vs. Zombies involve puzzles which needed to be solved with inventory (the plants). However, I think a better comparison would be The Sims. In those games, the player is either playing for the gameplay, for having new experiences with the new expansion content, or for creating their own stories and machinima. In the Tex Murphy games, you don’t entirely create your own story, but (in Pandora especially), you do have a huge impact on how that story plays out, based on your actions. This happens in RPGs too. We could sell Tex to players of The Sims games because Tex is about story, just like the Sims games. Also, the Tex games were created by someone who is currently creating The Sims games!
Action Games: This is a hard one, but there are similarities. If you take an FPS like Duke Nukem 3D or Duke Nukem Forever, it’s part adventure game in the sense that you can interact with the environment just for fun. Playing pool in a Duke game is not a whole lot different from playing the piano as Tex in UAKM, or the Mean Streets arcade game in Gideon’s study in Overseer. Both scenarios involve a quick and fun diversion from the regular gameplay. If you look at Half-Life or Call of Duty, story is important in these games, at least according to the journalists and the players – in actuality, these stories kind of suck when compared to an adventure game, especially a Tex game. I also think that a new Tex game might include some kind of simple arcade type action sequences, such as those found in Telltale’s Sam & Max, Strong Bad, or the type of driving, fighting, and shooting found in LA Noire, so we could mention that in our posts.
So to mainstream websites we could play Tex off as a series that has the them and gameplay style of LA Noire, the puzzles of Portal 2, the player choice of Mass Effect, the story depth of Bioshock, etc. Of those games, I think that only Portal 2 compares to the quality of a Tex game, but Tex is still way cooler.
Reviews & Metacritic:
Reviews for the Tex games have been quite positive over the years. However, none of these reviews appear on Metacritic for any of the games. We should fix that somehow. The Adventure Gamers reviews of the games for example are very positive. The most common complaints for the Tex games in the reviews or in forum postings are related to the technology of the time, playing them on modern machines, and graphics, and that’s we should be sure to…
Dispute Any Irrelevant Negativities About the Previous Games:
Just about all of the complains in any of the Tex reviews were for things that are no longer relevant in the GOG releases, or will not be relevant in the release of Fedora, just because of how much computer game technology has advanced since 1998. For example, many people complain about disc swapping (eliminated in the GOG games) and having trouble running the games on Windows. GOG handles all of this nicely. As for the other complaints, they are for the “awkward interface” or “blocky pixilated graphics” which are two things that won’t be an issue in the to-be-released Fedora. Fedora will hopefully use an engine that has similar controls to a modern FPS, so those players will find it easy to interact with the world. And if not, I’m sure it will be a lot easier to use than the UAKM/Pandora or Overseer engines. I never had a problem with them at all myself, and loved them, but apparently many did not like the interfaces. So when we encourage people to play UAKM, they should actually watch the tutorial video in Pandora (it’s not included with UAKM), and they can do that on YT: http://www.youtube.com/watch?v=u72bKOEqhAw
As for the pixilated graphics, they are actually really good for 1994-1998. Some people think they don’t hold as well up today. Very few 3D games from the 90s hold up well today graphically. Even with no Kickstarter budget, I’m sure Fedora will look nice by today’s standards.
And if people can’t get passed the graphics and interface, then can always watch the game being played on YT. That isn’t the ideal situation, but it’s easy to do, free, and still allows the player to experience the story.
Okay… well, this post turned out to be A LOT longer than I had intended. I also went off on tangents. I don’t have time to proof-read this, so hopefully it all makes sense (it’s very late here). I’m sorry if some parts seem crazy.
In summary, we need to do the following so that the Fedora Kickstarter fund launches successfully on May 15:
1. Spread the word about Tex (game news sites and forum postings)
2. Get people to buy the games on GOG. UAKM first, TPD if they like UAKM, and Overseer if they like TPD too.
3. An alternative to buying the games is watching let’s plays on YT. I’ll watch them to pick the best ones.
4. We need to assign people tasks to complete in this campaign (who wants to do what?)
5. Gather content from videos on YT, record our own from the games, and add in testimonials
6. Think of more ideas that I did not outline above, throw out my bad ideas, keep my good ones, modify ideas as we go along, and never give up!
7. Danger is like jell-o. There’s always room for a little more, and it takes a long time to set up.
Let me know if you would like to join the pre-Kickstarter campaign and help out. Together, we can have a successful campaign and raise over a million dollars! Beating the Odds: A Chameleon to One!
We could pull a "KONY 2012" and post posters of Tex Murphy everywhere one night!
Tex Murphy: Australia
http://www.texmurphyaustralia.net/wp
http://www.texmurphyaustralia.net/wp
Woah, TexStarter that was indeed a very long post
I have to admit I didn't read everything, yet, but I think I got the gist of your comment.
To help spreading the word about the Kickstarter-funding, I wrote a usernews on "PC-Games", which is a big PC-games magazine in Germany and usually is focused on "bigger" games. But I hope it will draw attention to the Mainstream-audience as well. We could use any help here, right?
Here's the news:
http://www.pcgames.de/Kickstarter-Event ... 05-873916/
To help spreading the word about the Kickstarter-funding, I wrote a usernews on "PC-Games", which is a big PC-games magazine in Germany and usually is focused on "bigger" games. But I hope it will draw attention to the Mainstream-audience as well. We could use any help here, right?
Here's the news:
http://www.pcgames.de/Kickstarter-Event ... 05-873916/
I think aggressively getting the word out now is a mistake, and I actually think even announcing the Kickstarter ahead of time was a misstep.
Remember, the more people talk about this now, the less excited they'll be on May 15. The more news sites go with the story now, the less will go with it when we need them to.
Planning ahead is good, but let's not blow our load just yet.
Remember, the more people talk about this now, the less excited they'll be on May 15. The more news sites go with the story now, the less will go with it when we need them to.
Planning ahead is good, but let's not blow our load just yet.
I agree with Frogacuda. The element of surprise and excitement were essential for the success of the DoubleFine- and Brain-Fargo-project. The news spread like fire WHEN IT HAPPENED. People donated immediately because of affect and surprise. If you look into the comments of the announcement right now at Youtube or other sites, a lot of people ask where to donate *now* when they feel to (and some are irritated, where they can find the project on Kickstarter).
I think, it's a good idea for us die-hard fans to do the best in our power, to make the Kickstarter campaign successful. We now have enough time to prepare. But considering going public, I think we should save all our energy for the big day instead of boiling the water now and let it go cold over time.
Just see it as a non-so-top-secret PR-campaign for our beloved hero!
I think, it's a good idea for us die-hard fans to do the best in our power, to make the Kickstarter campaign successful. We now have enough time to prepare. But considering going public, I think we should save all our energy for the big day instead of boiling the water now and let it go cold over time.
Just see it as a non-so-top-secret PR-campaign for our beloved hero!
I was talking to Hammerhead about the same thing. I diffidently believe that we need to do an huge advertising campaign (someone jokingly brought up Kony, but what if we did posters and brought back the "Who is Tex Murphy?" campaign? Maybe with QR code stickers? I dono, I may start a post about that later). But since May is quite some time away, maybe we should hold back on a full blown campaign until we get maybe an month closer. My personal feelings on why they have given us this video now (which I have a strong feeling that there will be more in the weeks to come) is that they want us (the fans) to give them ideas on incentives. So I think thats what we should concentrate on now.
What caught my ear in watching the video for the sixth time now, was that they mentioned "Tex testimonials" which I haven't read anyone really touching on this issue. What do you think they mean by that? Me personally, I think that means us making posts or videos about our experiences with Tex. I know that Aaron with his "The Save Files" (which as a filmmaker think is well done, by the way) made three great videos with his personal views on Tex. Some of us has access to press websites (print?). Most all of us have video cameras (on our phones). Maybe they want us to make some type of testimonial web page where they put words to the memories. Faces to the experiences. I dono, what do you guys think they mean by testimonials?
Later guys.
What caught my ear in watching the video for the sixth time now, was that they mentioned "Tex testimonials" which I haven't read anyone really touching on this issue. What do you think they mean by that? Me personally, I think that means us making posts or videos about our experiences with Tex. I know that Aaron with his "The Save Files" (which as a filmmaker think is well done, by the way) made three great videos with his personal views on Tex. Some of us has access to press websites (print?). Most all of us have video cameras (on our phones). Maybe they want us to make some type of testimonial web page where they put words to the memories. Faces to the experiences. I dono, what do you guys think they mean by testimonials?
Later guys.
"If at first you don't succeed,
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
I admit that in my enthusiasm I posted the video to Facebook and Google+ (which already has three shares from gamers I don't even know!), but I also think some of the campaign needs to cool its heels for a bit. However, it wasn't so much of a misstep as stated above, IMO. I think they went public with the understandable and even necessary goal of trying to solicit help in crafting a good campaign. So I think we should not publicize right now as much as strategize as we were asked to by CJ. Then again, that's sorta what we're doing by even talking about this!
Considering that, I actually count it a blessing that we have so much time to brainstorm!
Considering that, I actually count it a blessing that we have so much time to brainstorm!
~ Member: Tex Murphy's Mutant League, Crazy 888's Chapter~
*Revitalizing Old San Francisco's Chandler Avenue District With Style*
(also known as Steve Douglas, but usually by people less awesome than UTMers)
*Revitalizing Old San Francisco's Chandler Avenue District With Style*
(also known as Steve Douglas, but usually by people less awesome than UTMers)
Waiting a bit sounds like a good idea to me as well. All you need to do is think if you had never been a fan or have ever even heard of Tex Murphy and then someone gets you interested in this new game they are creating so you go to donate and there is nowhere to donate. Eventually you would most likely forget unless you convinced them to play the older games on GOG, it might be a rough time getting people like that to donate if the trigger is pulled immediately. Also, I had an idea for a testimonial, I have a picture of me somewhere when I was like 3 or 4 years old with my very first teddy bear. Of course I named him Tex Murphy because I LOVED playing that game with my dad who at the time was a P.I. himself. It also helped him get into the business. After he had played that and lost his job around the time I was born he decided to try to become a P.I. He did and eventually got an award for the Nations best P.I. in 1995. And have a picture of him and his award. I dunno. Is that the kind of thing they would even use? Or something else?
_Parker
_Parker
I think thats a good idea. It sure does sound integrated with something from your childhood.LordRapture wrote:Also, I had an idea for a testimonial, I have a picture of me somewhere when I was like 3 or 4 years old with my very first teddy bear. Of course I named him Tex Murphy because I LOVED playing that game with my dad who at the time was a P.I. himself. It also helped him get into the business. After he had played that and lost his job around the time I was born he decided to try to become a P.I. He did and eventually got an award for the Nations best P.I. in 1995. And have a picture of him and his award. I dunno. Is that the kind of thing they would even use? Or something else?
And since Jerry Dan mentioned that we have time, a thought just came to me. Its kind of going along the same line as Texstarter mentioned above. Do any of you guys have a good screen capturing program for DOSBox? I'm asking because I think that it would be a cool idea if someone could capture some the best moments (and of course there are a lot of them) from the three most popular Tex games. We could end the video with a logo and a youtube link box that could forward to the kickstarter page. Since we have some time to make it happen, we can make them, upload them and make them hidden for the time being. But when May 15th rolls around, we can make them go live and spread them around our social networking sites. Using a variety of 10 or 14 videos could keep things fresh as we keep posting during the kickstarter duration. I think that would be a cool way to show off Tex and get people interested. Or do you think that its taking too much visual advertising from the guys at Big Finish and kind of going on our own path? I dono, what do you guys think? Later.
"If at first you don't succeed,
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
redefine sucess."
- Sowden
www.nineteenthstar.cjb.net
www.sowden.cjb.net
I am thinking along the same lines as Sowden. Over the next few days, I will be thinking of the best parts of the three best Tex games, and I was thinking of getting these clips from the let’s plays that are already on YT (with the up loaders permissions). We could string together about 20 of the best clips from each of the three games, but it would have to move very fast, and only show the VERY best (and funniest) clips that the series has to offer. If you watch the trailers of the games, something along the lines of the Under a Killing Moon trailer would probably garner more interest with it’s funny scenes. The Pandora and Overseer trailers are great, but I’m not sure that they would interest newcomers as much. I shall ask around and find out what everyone thinks. Here is the link to the trailers: http://mattyler.provisionaustralia.com. ... -trailers/
All 3 of those trailers really are awesome. If we could pull something similar off in our trailers, I think we could make these videos a huge hit and make quadrillions. I think the UAKM trailer is a little misleading in how is portrays the size of the game – since multiple clips are of Tex talking to Melan Tode and Eddie Ching, it makes it look like the game is actually smaller than it actually is.
I would love a clip of Tex trying to get Pug’s head out of the water cooler, and then giving up by throwing it on the street. We could get some really funny clips from Pandora too. Like when Tex finds dog poop in Rusty’s funhouse, or the moldy sandwich in the vending machine in the Ritz, when Tex gets literally dropped off by the NSA guys, or when Zack explains what Tex owes at the Electronic Shop and when he shoots his credit card. From Overseer we could use the scene where Tex meets Chelsee in the dumpster and the blow of sex doll in the cabin. I’ll make another thread so everyone can discuss their “top Tex Murphy moments”, including the best humorous, emotional, and gameplay moments of the series.
The Save Files reviews on YT have some great clips with great commentary. They are awesome. These would all be great Textimonial videos, but they are quite long since they are reviews of the games. Long videos probably won’t be watched by most of the viewers. With the creator’s permission, I’m sure he would be willing to allow us to get highlights of his videos to be used for Textimonials.
All 3 of those trailers really are awesome. If we could pull something similar off in our trailers, I think we could make these videos a huge hit and make quadrillions. I think the UAKM trailer is a little misleading in how is portrays the size of the game – since multiple clips are of Tex talking to Melan Tode and Eddie Ching, it makes it look like the game is actually smaller than it actually is.
I would love a clip of Tex trying to get Pug’s head out of the water cooler, and then giving up by throwing it on the street. We could get some really funny clips from Pandora too. Like when Tex finds dog poop in Rusty’s funhouse, or the moldy sandwich in the vending machine in the Ritz, when Tex gets literally dropped off by the NSA guys, or when Zack explains what Tex owes at the Electronic Shop and when he shoots his credit card. From Overseer we could use the scene where Tex meets Chelsee in the dumpster and the blow of sex doll in the cabin. I’ll make another thread so everyone can discuss their “top Tex Murphy moments”, including the best humorous, emotional, and gameplay moments of the series.
The Save Files reviews on YT have some great clips with great commentary. They are awesome. These would all be great Textimonial videos, but they are quite long since they are reviews of the games. Long videos probably won’t be watched by most of the viewers. With the creator’s permission, I’m sure he would be willing to allow us to get highlights of his videos to be used for Textimonials.
I do know that when you are playing the game on DOSbox, you can just press the Prnt Scrn (Print Screen) button then open a program allowing pictures and go to file and paste or if you want to do it real fast, make sure the place where you are going to paste it is selected then hold Ctrl+V which is also paste. As for your videos idea I do think that would be good to have a variety of videos to show to keep it fresh. Although 10 videos from the bat may be a bit harder to accommodate, anything along that line I think would work fine.
_Parker
_Parker
