The return of Warren Spector and System Shock
http://www.wired.com/2016/02/warren-spe ... m-shock-3/
If there's a kickstarter just to give Warren the funds to buy the rights for Deus Ex, take my money now. Spector never really gave any sign of getting tired or so uninspired that he would settle for a cookie-cutter game within a particular genre. I'm really excited to see the results.
If there's a kickstarter just to give Warren the funds to buy the rights for Deus Ex, take my money now. Spector never really gave any sign of getting tired or so uninspired that he would settle for a cookie-cutter game within a particular genre. I'm really excited to see the results.
System Shock has more in common with 2001: A Space Odyssey and Alien than it does with Portal. System Shock is less puzzle game, more atmospheric tech-horror. With the lights off, it's a real treat, and will probably keep you up for hours, if not from the chills you get while playing the game, then from how much fun you are having with the world, premise, and antagonist. Comparing it to Portal kind of robs it of its merits and quality. Not to say Portal is bad, but they are casual puzzle games. System Shock is a horror experience and I would love to see a sequel, or a remastered version.
I love Deus Ex, and I really wanted to like the new one. The ending really bugged me, and after seeing that this new game is just going to be another Adam Jensen game, I'm totally disinterested. Deus Ex 3 had about half of the charm and brains of the original game, reducing a well thought out and unique cyberpunk series to practically a Splinter Cell/RoboCop lite with cover shooting aspects and an obsession for the color yellow. Deus Ex 4 is probably going to look fantastic, but I doubt the story will have any lasting strength. Especially if helmed by the same studio as the third game.
It did have a mystery noir corruption aspect to it, and it was cyberpunk (although with a bit less style than the original), so I give it that. There are so few Cyberpunk Noir games around that this one is definitely enjoyable. But it pales in comparison to the original back when it was a unique and new property, and even that game had more tricks up its sleeve. It's fairly easy to figure out the plot of Deus Ex 3, in comparison to the original, which diverted expectations at points, and challenged its player.
Adventure, Noir, and Cyberpunk are definitely fields that needs to be explored as much as the "first person shooter" has.
I love Deus Ex, and I really wanted to like the new one. The ending really bugged me, and after seeing that this new game is just going to be another Adam Jensen game, I'm totally disinterested. Deus Ex 3 had about half of the charm and brains of the original game, reducing a well thought out and unique cyberpunk series to practically a Splinter Cell/RoboCop lite with cover shooting aspects and an obsession for the color yellow. Deus Ex 4 is probably going to look fantastic, but I doubt the story will have any lasting strength. Especially if helmed by the same studio as the third game.
It did have a mystery noir corruption aspect to it, and it was cyberpunk (although with a bit less style than the original), so I give it that. There are so few Cyberpunk Noir games around that this one is definitely enjoyable. But it pales in comparison to the original back when it was a unique and new property, and even that game had more tricks up its sleeve. It's fairly easy to figure out the plot of Deus Ex 3, in comparison to the original, which diverted expectations at points, and challenged its player.
Adventure, Noir, and Cyberpunk are definitely fields that needs to be explored as much as the "first person shooter" has.
Just to clarify, when I compared to Portal, I wasn't comparing story or plot or anything else like that. I didn't watch enough of the playthrough to judge that at all.
I was only going by the way the training was handled, the general sort of look of the environment, and the fact that you seem to need to wander through hallways and rooms to accomplish things.
I certainly wouldn't want to call Portal a horror game, although GlaDOS could be pretty evil
I was only going by the way the training was handled, the general sort of look of the environment, and the fact that you seem to need to wander through hallways and rooms to accomplish things.
I certainly wouldn't want to call Portal a horror game, although GlaDOS could be pretty evil