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Garbage can? (possible spoilers)

Is this the first FMV Tex game where you don't find anything in the trash? I can't remember using the PI's best friend to find any clues...Am I just having a memory lapse?
May 15, 2014 • 8:01 pm by andy0075

Re: Day 13 Autosave?

Cool. I admit to taking the easy way out in parts of my first run through, and I died quite a few times from silly things like bees and falling off Coit Tower (yes, it is possible so don't bother checking...). Round 2 is more serious.
May 15, 2014 • 7:00 am by andy0075

Re: Kickstarter 2nd Anniversary

Considering a lot of Kickstarters never go anywhere, I think it's a huge accomplishment and definitely worth noting.
May 15, 2014 • 6:48 am by andy0075

Day 13 Autosave?

I think somebody mentioned a Day 13 post-adventure auto save that's activated when you finish the game... how's that work? I don't have one. How'll I ever know if I got all the Mike & Ike Hammer comics?!
May 14, 2014 • 9:49 am by andy0075

Re: Rank 'em!

1. Pandora Directive - by far the most cinematic and engaging story they've done.

2. UAKM

3. TMO

4. Tesla - It was a bit shorter and easier than I'd have liked, and the depth of story telling didn't match the other games.

5. I never played MS & MM so I can't really say.
May 14, 2014 • 9:37 am by andy0075

Re: Cubase, Living the Ultimate Tex Dream

Agreed!
May 13, 2014 • 8:58 am by andy0075

Re: I'm undecided on Tesla Effect

I loved this return to Chandler Avenue and think it was a great overall experience. With that said, I agree that it was kind of easy. I totally agree that some adventure games took puzzles too far, but this was too much of a reactionary response if that was their motivation. Maybe this is what they ...
May 13, 2014 • 8:56 am by andy0075

Re: Mike and Ike comics

Hmmmm. I didn't get a Day 13 save... something I missed somewhere?
May 13, 2014 • 8:49 am by andy0075

Re: Stuck on Day 9

Same here. I actually died from a bee sting at one point while just walking around Level 3 so I figured I had to keep away from them. It took a few tries but it worked eventually. Holding down SHIFT helped too, I think.
May 13, 2014 • 8:42 am by andy0075

Re: Screwdriver in tesla legacy

I had trouble with the one at the swamp house. It's eventual location was really frustrating.
May 13, 2014 • 8:41 am by andy0075

Re: Significant bug in Day 9... SPOILERS

The only reason I thought to post it was because I thought this was part of the game for about half an hour. I wandered around the reactor searching for a route out. Hopefully nobody else makes my mistake...
May 13, 2014 • 8:40 am by andy0075

Significant bug in Day 9... SPOILERS

I just completed the cooling rod part in the Titan Reactor and, when leaving, a ball of energy is stuck at the "laser fence" rather than being dissipated by it. You end up stuck inside the reactor room. I spent about 20 minutes trying to find an alternate route out before checking YouTube ...
May 09, 2014 • 8:03 am by andy0075

Re: Life at BFG Post-Release

That all makes sense--they don't want to look like it's a charity series they're running. I get that. I'm just saying: if you can get your customer's money in advance to fund production, rather than having to arrange interim funding (loans, investors, etc...) which would get repaid by the eventual s...
May 08, 2014 • 10:07 pm by andy0075

Re: Life at BFG Post-Release

I wonder how distorted the profit analysis is given that the game was funded by us. Has anyone been involved in something like this before? It seems to me that all non-backer sales are 90-100% profit, since (I assume at least) they didn't put up any BFG money to fund the development. I could, obviou...
May 08, 2014 • 7:36 pm by andy0075

Re: Can anyone seriously see this working on a tablet?

I'm loving the 2k resolution but I think even standard definition would be fine on a scaled down screen size. The thing I'd wonder about is how to differentiate between guided movement through the world and then selecting items and interacting with them in the interface. My default perspective would...
May 08, 2014 • 7:31 pm by andy0075