Quote:
love is not enough?
If even one of these projects under performs or fails or even disappoints somewhat, it'll cause a huge investor lack of confidence which will kill the community fund model- the only reason why its even working so well is a false sense of trust because these ideas are being sold based on reputation rather than based on the work that is being offered. In other words we're being sold promises.. that's really not cool.
As I've said countless times.. I will only support something on the condition that it actually EXISTS. None of these projects actually exist, they're all in pre-production, its a lot of risk they're expecting us to take and if even one of them fails.. its a burden that indie startups will have to carry NOT the ex-AAAs.. We really need this system.. them exploiting it for a quick buck and then screwing it up completely is something that will be devastating to us.
Can't we just forking WAIT before we ask for funding? what the hell is the rush? For projects like Project Fedora, Wasteland 2 and Double Fine this is all well and good, those games have been in dev hell for a while now, and most of the people involved can't deal with publishers either due to past fights between publisher and developer or simply due to the genre. I get that.. but these other games aren't in that position.. FASA was liberated.. it has no bloody need for community funding, it has its mechwarrior IP currently mass producing titles that will make the IP owner a LOT of money, so why does Shadowrun get treated differently?.. I don't get that.. Shadowrun is just as mass marketable as Mechwarrior. Even still FASA massively fucked up Shadowrun the FPS.. so why am I supposed to trust them?!
Please for the love of god. Puts some damn work in first. I'll look at the work and say "ok this has potential".. All you've given me is text and a few concept graphics.. A publisher would have told you to get fucked.. I expect a little professionalism in the pitch THANKS, show me the concept actually working. Prototypes aren't hard to make, it should be the first thing you do before saying "I Want To Sell This".
Basically I'll buy their games when they're finished thanks.. Only Chris and Aaron get my money at the start because I owe it to them for inspiring me to get into video game development.. the rest have to release theirs, I'll buy their games on release.. they have to prove to me that they can actually do it.
Having worked in the industry has really hurt my ability to trust. I've been promised things and I've been screwed over by people I considered my friends, they took a lot of money from me after months of telling me how awesome everything was. So just excuse me if I'm very angry towards this. Its mainly because they're playing with potentially my future in this industry, and I would absolutely hate it if they made my job a lot harder than it needs to be. Preferably in 3 years theres actually a proper procedure in place for doing this. Since my latest project I intend having done in 3 years time ready for community funding.
This is why I'm such a grouch on this subject. I'd love to blindly give money to developers who will do some amazing work.. but I've been burned a lot of times by the industry.. so I'm hesitant to just hand money over to strangers. Chris and Aaron I consider friends, I can at least trust them. But to everyone else, they have to earn my trust.