Sai wrote:
Bafitis wrote:
Matthew Buckstein wrote:
Actually I answered

But thats OK, this forum is way more active than it used to be so its tougher to follow

Apologies for having missed it...
Odd, I said that not Matthew

No apology needed

LOL I haven't a clue why or how it did that...
Sai wrote:
Yeah I am curious how it will be handled. In the stretch goal video it said they are "so severely mutated they are known as Morlocks". If they are just "known as" but not "literally are" then it may be that will just be severely mutated and it is a nickname. However it also said that where they reside would be a dark place where Tex is in constant danger. So its likely they have succumbed to radiation so much that they have lost their humanity and lash out. But since Tex fought for Mutant rights in the past, I think it wouldn't fit his character so much to just go massacering them all (if up until now in previous games they have stayed away in there own area it seems kinda rude

). I'd like it if he just tried to avoid them as stealth mission gameplay to get past and maybe reach some heavily mutated shadowy informants who live on the other side of the dark and dangerous part in a place a speeder can't land. They did say in the Reddit:
Yeah, maybe they are habitual thieves or something and Tex needs to sneak into their area {on more than one occasion} to steal whatever items back... And you have to set up distractions and traps, similar to how we had to deal with the Chameleon, but more elaborate of course and without killing them if possible...
And then Tex ends up discovering {maybe when he gets captured} that they aren't as monster like everyone has made them out to be, and to escape {or be let go} Tex has to make a deal with the person that has become their leader or something and bring back something that has been taken from them...
Call it a Side-Quest or something and in the end Tex gains them more freedom and acceptance...
A place a Speeder can't land... Well that could be a lot of places... Underground is the first place that comes to mind... A serious of caves or maybe that blockade in the sewer gets cleared out and they are beyond that... A rocky terrain with sharp rock outcroppings all over the place perhaps, maybe deep in a forest covered area...
Too many possibilities...
As for the return of a firearm to Tex's hands... I don't want Tex to kill anybody, that's first and foremost... When I first started playing Tex the first thing that came to mind was MacGyver... The fact that Mac could get out of anything or anywhere without killing anyone was always the turn on for making me watch every episode...
I do however feel that they should have ended the show with Mac's retiring because he had finally killed somebody and he just couldn't go on doing the work, but that person that he killed would have been none other than Murdock... To finally end the conflict between the two of them... It would have ended with Mac standing in a Morgue with whoever else, Pete of course, looking over the body of Murdock and Pete says something about it finally being over and then Mac say's yeah you're right, I quit, I'm retiring Pete I can't do this no more... And then they have it end the same way it did before with him riding off into the sunset with his Son... Because the whole Murdock's death was never confirmed and I didn't like the fact that it ended with the possibility of him still being out there, they never found his body...
Anyway back to Tex, I wouldn't mind Tex getting a gun and I really wouldn't mind one or two shootouts, but the shootouts wouldn't lead to deaths, except maybe with Tex's of course if you don't do the scene right to get out of it... Let me see if I can paint a picture of a shootout scene for you:
Tex ends up behind whatever cover, be it a Speeder or Dumpster or whatever... Lets put up 3 gunmen... One is up on a Fire Escape, so to get rid of him you have to shootout the support areas that holding the Fire Escape to the wall so that it falls and the guy ends up knocked out from the fall... Next is a behind some stuff with a Speeder sitting at the corner of everything he is behind, you have to fire at the Speeder a few times to finally cause an explosion so that the guy runs away... The third guy could be standing underneath some sort of balcony or large marquee sign or something and you shoot it out to fall on him...
I'm sure more creative minds can come up with much better scenarios...
But to have Tex blasting people away, No I am totally against that...
OR, if they choose to do the same as Pandora where you can be on the different paths, maybe killing someone would immediately put you on the bad path and because of that Tex's attitude changes and he just can't come back to being the good old P.I. everyone knows and loves so Tex just continues on his bad path... But if you want to remain good then you get rid of the gunmen in a similar style as I described above...
This could cater to both types of player, us traditional types that would never want to see Tex kill anyone and then these new age gamers who want to blast someone the first chance they get... Those of us here would go on talking about how terrible that path is to play and whatnot while those FPS addicts praise the shootout scenes...