|
 |
| Tex doesn't find Knott's cabin until
after dark, and when he arrives, no one is there. Tex lets himself
in to look around. |
 |
Once inside, look at
the aquarium. There's a metal box inside being guarded by some cute
fishies. Wait a sec...those aren't just any fishies -- they're piranhas. |
 |
 |
For fun (?) reach in
and grab the box. Mmm...finger shreddin' good. Guess Tex'll need something
besides his fleshy, tasty fingers to get that box. Something pretty
strong, indeed. |
 |
 |
Go into the kitchen area.
There's a water purifying hose attached to the sink. It's made out
of metal and is very flexible and sturdy. It looks like it might even
be sturdy enough to withstand a piranha attack. It's screwed on the
faucet pretty tightly, though. We're going to have to find something
with a lot of leverage to get it unscrewed. |
 |
 |
It's logical
that there might be something here in the kitchen that would do the
trick. After all, there have got to be some times where Knott would
need to remove the hose. Look around in the kitchen cabinets. |
 |
The cabinet under the
sink would be the best place for what we're looking for, but all that's
under there is a mini-torch. Although, a mini-torch might prove
itself to be useful. If not on this case then...sometime or other.
Pocket the mini-torch. |
 |
 |
In the cabinet to the
right of the sink is something that's more along the lines of what
we're looking for. A monkey wrench. Good for wrenching monkeys and
for unscrewing purifying hoses. Get the monkey wrench. |
 |
 |
Use the monkey wrench
on the water purifying hose. We could use this to get the box, but
there's nothing on the hose that'd hook onto it. |
 |
 |
"Hook," eh?
There certainly are a lot of pictures on Knott's walls. Lots of pictures
usually mean lots of picture hooks. The only picture around
here with a hook suitable enough is the "Wild Horses" picture,
just above the aquarium. Move the picture. It doesn't just have a
hook, it has a big ol' bent nail keeping it on the wall. Get the nail. |
 |
 |
 |
Combine the bent nail
with the metal purifying hose to make one über fishing pole.
Use the makeshift fishing pole to snag Knott's box from the piranha
tank. |
| |
 |
 |
 |
Examine Knott's box.
Inside is his Law and Order I.D. badge. Ooh. Level 4. |
 |
 |
Well, Knott's not back
yet, so we might as well keep looking around 'till he gets here. Go
into Knott's bedroom. On the left wall, in the corner, is an armoire.
A locked armoire. Knott probably has the key, so we won't be able
to open this until he gets here...whenever that'll be. |
 |
 |
Hey, that's a great picture
hanging on the wall next to the armoire. Look at it, and Tex will
be inspired to come up with a great title. |
 |
 |
With that armoire locked,
there's not much more to do in here. Guess we should search the rest
of the cabin for anything we might have missed. Go back out to the
kitchen. |
 |
One last quick search
of the cabin won't turn up much. The cabinets in the kitchen are mostly
empty, but there's a length of rope in the right-most section of the
pantry, on the opposite side of the kitchen from the sink. There's
not a lot in the living room area, either. Log in the fireplace, but
that's about it. |
 |
Well, something tells
me Robert Knott isn't going to show up anytime soon. We've got his
top-level Law and Order I.D. badge, though. Maybe we should go back
there and see what we can dig up in the high-security areas. Travel
to Law and Order. |
|
As Tex leaves Robert Knott's cabin,
he comes nose to nose with a very mean looking crossbow, and a very
angry-looking Robert Knott pointing it right at him.
"Well," Tex says,
staring nervously at the end of the crossbow, "I wasn't
expecting any company, but as long as you're here..."
"What the hell's going on
here?" Knott demands.
|
 |
|
|
 |
 |
Outraged animal rights
activist |
 |
Darth E. Vader |
 |
Get to the point |
 |
A lethal warning |
 |
Name your source |
 |
Caught flat-footed |
|
|
Tex will go back inside the cabin and Knott
will follow, still aiming the crossbow at Tex, but starting to get the
drift that Tex is on his side. Knott finally relaxes once Tex tells him
that he and Wanda were working together.
| "Do you really think you're
safe here?" Tex asks.
"It's as good a place as
any," Knott says. "It doesn't really matter anyway.
They're gonna find me sooner or later. Actually, my own death is
not exactly high on my wish list of things I'd like to happen to
me. But I'll tell you one thing, they know I'm not going to give
up without a fight."
With that, Knott fires the arrow
loaded in the crossbow at the wall behind Tex, walks over to the
kitchen counter, and sets down the crossbow.
"So tell me something if
you don't mind," Tex says, "but how does someone
go from being the Law and Order Party candidate to the top of their
'things to kill' list?"
"A candidate is sugar coating
on a pill," Knott says. "The party sets an
agenda and all I do is try to make it a little easier for the public
to swallow."
"What's Law and Order trying
to force feed us?" Tex asks.
|
 |
|
Knott turns around and faces Tex.
"What did you say your name was?"
"Murphy. Tex Murphy."
"Well, you've got to believe
what I'm going to tell you, Tex," Knott says.
"Why not? I'm pretty gullible,"
says Tex.
Knott crosses the room and stands by
Tex. "Law and Order has this plan," he says. "They're
going to put implants into everybody. It's going to allow them to
identify, track, and eventually control the whole population." |
|
"They really believe they
can get away with that?"
Tex asks. As he does, several figures dressed in camouflage --and
carrying guns-- silently approach Knott's cabin.
"They know it,"
Knott responds.
Tex and Knott move toward the fireplace.
"Listen," Tex says, "maybe you can answer
something that's really bothering me. If Law and Order is so powerful,
why are they going around killing everybody?"
"Call," Knott realizes.
"Greg Call. They're trying to kill anyone who has ties to
him. He used to work for Gideon Enterprises."
"Well, how about I go talk
to Frank Schimming," Tex says.
"Schimming...no, he's squarely
in the camp of Law and Order," Knott says.
"Well, maybe he's behind
this whole thing!" Tex says. "I mean, Schimming
could be...Schimming could be the Overlord!"
"You know about Overlord, too?"
Knott says. |
 |
| Almost immediately, a bullet rips
through the window and into Knott's back! Knott gasps and reaches
forward. A second shot is fired, this one landing in Knott's arm.
Tex stands frozen, watching the whole thing, but unable to do anything
about it. |
 |
| Knott begins gurgling blood from his
mouth, and slowly sinks to the ground. Tex finally snaps out of his
shock and rushes to help Knott, but it's too late. Knott falls onto
the coffee table, and Tex rolls him onto the floor. |
 |
| When he realizes Knott is dead, Tex,
in his usual bungling manner, stands up! In full view of the shooters!
And, as is customary, the shooters begin firing at Tex! Lamps, glass
bottles, and electrical wiring explode around the room as the bullets
fly. Then, the lights go out, and Tex drops to the floor. |
 |
| Crawling across the floor, Tex takes
out his P.I. handbook, and looks for help on his situation. He finds
it in P.I. Rule #2: Hide From People Carrying Guns. I tell ya', this
book is just indispensable!! |
Tex shuts the book, and gets to work on
finding a way out of the cabin without getting shot.
Uh-oh. Tex goes on to say that at that
point, he started to smell gas. One of the bullets has hit the gas line
to the stove. Now, if any of the bullets makes a spark, this whole place
is going out in a blaze of glory. I, for one, would rather not be around
when that happens. We'd better hurry.
It's a good bet that if there are gunmen
out front, there are bound to be gunmen out back as well, so going out
the back door isn't an option. Pt-wang! Hey, would you guys
cool it! We're trying to think in here! Pt-wang! Hey! How
would you like it if you were in here, and we were out there, huh?! Huh?!
Hu...hey...that might not be such a bad idea. Hmm...
 |
To do that,
though, we need a way out. With both doors covered, we're pretty much
out of luck. The only other way out is that skylight in the ceiling,
and I don't think there's any way we could...wait! |
 |
Quick, go to the kitchen
area! Be sure to stay on the ground!! In the right-most pantry cupboard,
on the opposite wall from the sink, there's a length of rope, remember?
We could use this to climb out the skylight with! Open the pantry
door, and get the rope. |
 |
 |
Wait, though. Before
we could climb the rope, we'd need something to anchor it up on the
roof, so that it wouldn't just fall back down. Oh yeah! There's a
big log in the fire place! Go grab it! |
 |
 |
Combine the log and the
rope. |
 |
 |
Well, that
looks like it would hold, but those gunmen are still firing. Tex would
be an easy target while shimmying up the rope, with the bullets flying
around him. We need a way to get those guys to stop shooting. Better
yet, there might be a way to get them inside and Tex outside at the
same time. We just need something to lure them in with. Better take
a quick look around. |
 |
I think we've
sufficiently covered the living room and kitchen, but there still
might be something in Knott's bedroom we overlooked before. Crawl
to Knott's bedroom. |
 |
Under Knott's bed is
something that looks like a life raft...or something. We didn't
see that before. Of course, we weren't crawling around on the
floor before, either, so this would be hard to spot. Get the...
whatever, and examine it. Turns out to be a blow-up doll. Knott
must've gotten lonely out here in the wilderness by himself...
Anyway, examine the doll, and Tex will inflate it. |
 |
 |
 |
Those gunmen might want
to come inside and meet this lovely lady, but if offered as she looks
right now, they might catch on pretty quick that she isn't real. Especially
with no clothes on. If we could get into Knott's armoire, we might
find some clothes to put on her, but the armoire is locked. But Knott
probably has the key!! |
 |
Crawl back out to where
Knott's body is laying. Knott doesn't have the key on him, but something
appears to have fallen out of his pocket as he fell to the floor.
And that something is a key! Get the key, and return to Knott's bedroom!
Remember: Crawl! |
 |
 |
 |
Use the key on Knott's
armoire and open it. Get the clothes inside and combine them with
the doll. From as far away as the shooters are, I'd bet she looks
real. Well, real enough, anyway. Let's find out. |
 |
 |
 |
Crawl back out to the living room,
and use the clothed doll on the window. Tex will invite the gunmen
in to meet his "girlfriend." She loves hunters.
|
 |
 |
Quickly! Open the skylight
with the switch by the front door! |
 |
 |
Use the combined log and rope on the
open skylight. |
 |
| Tex tightens the rope around the log,
heaves it up through the skylight, and begins to climb. As he does,
one of the gunmen notices, and begins to fire! The clock on the wall
behind Tex shatters as the bullet hits it. |
 |
| Tex keeps climbing, and the gunmen
close in on the cabin as he reaches the top of the rope. |
 |
| Tex pulls himself up through the skylight
just as the gunmen break through the front door and start shooting... |
 |
| ...and slides on his back down the
roof of the cabin. He fishes out the mini-torch, lights it, and tosses
the torch through the open skylight, into the gas-filled cabin. |
 |
| The mini-torch falls to the floor of the cabin, and
ignites the gas, sending the cabin -- and the gunmen -- into
oblivion, as Tex shields himself behind a nearby rock. |
 |

Click
here to continue... |